=========================================================================== Advanced engine needed : Boom compatible at least Primary purpose : Single play =========================================================================== Title : Marine's Last Stand v1 Filename(s) : MLS.wad, MLS_gfx.wad Release date : February 9, 2009 Author : TheeXile Email Address : th.theexile.ex@gmail.com Other Files By Author : Ctrl_cen.wad (coming soon) Description : Slaughter map, apparantly. That's what they call these kinds of maps, right? Man, it's been years since I last dabbled in any doom editing. Anyway, I tried to put in the extra bit of effort to differentiate this from your average slaughter map, but this is a bit of a new concept for me, so I'm not completely sure how it'll turn out. I wanted to try out a few neat ideas I had with this, so be sure and let me know what you think! Gameplay Information : One important thing to note: About mid-way through you are required to use a Chainsaw to "chop down" a set of tall pillars to continue. I wasn't sure of a good way to make this function more obvious than the way I did it, so just keep that in mind. Be sure to "chop down" the pillar with the invincility spheres, first, to make your life a lot easier for the remaining pillars. Note also that the enemy spawns run on a fixed schedule, so you must kill off enemy forces as quickly as possible (but not recklessly!) or you'll likely get swamped. You'll probably need a bit of planning to get through this, but it is doable! Story : With the cleansing of the terrible demon presence on Earth, hope for humanity's survival is rekindled. However, the war is not won yet. It appears a final UAC Gateway is still active and is brewing hell's largest invasion force yet! You must hold off this invasion long enough for the last remaining UAC scientist survivors to hack into the Gateway system and disable the link between this world and the next once and for all! Humanity's final hope for survival now rests on your shoulders! =========================================================================== Running this level: I've only tested it on PRBoom and Zdoom thus far, but it should run on any boom-compatible engine that supports voodoo dolls. =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : MLS_gfx.wad needs to be run with MLS.wad * Play Information * Game : DooM 2 Map # : Map01 Single Player : Designed for Cooperative 2-4 Player : Sure. Haven't tested it yet, though. Deathmatch 2-4 Player : No Other game styles : Nope Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : About a week. Wanted to see how hard I could push myself. ;) Editor(s) used : Doombuilder, XWE Known Bugs : There's probably a few lurking around that I missed. Email me if you find any. May Not Run With : Any port that isn't equipped to handle voodoo dolls. Tested With : PrBoom, Zdoom * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: FTP sites: