=========================================================================== Archive Maintainer : Please replace the previous upload of Maskim Xul Update to : MaskimXul.wad Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : Maskim Xul Filename : MaskimXul.wad Release date : 10/31/2018 Author : Obsidian Email Address : [redacted] Other Files By Author : Search "Author: Obsidian" on the archives Misc. Author Info : [REDACTED] Description : A set of 3 Boom-compatible maps for Doom II (with a decidedly Lovecraftian theme to the second and third), with epilogue maps on MAP04 and MAP30. Credits to : Id Software for Doom II CodeImp for Doom Builder 2 Anotak for Doom Builder X SirJuddington for SLADE3 Exl for WhackEd4 Whoever made Paint.net for......well, that Additional credits to : Alexander "Eternal" S., Cyriak "Mouldy" Harris, Brett "Mechadon" Harrell and the folks behind the game "Cry of Fear" for inspiration Brett "Mechadon" Harrell for the pointers on making hilariously oversized maps SoundBlock and MrGlide for helping with the initial boss designs Urthar for the texture warping tutorial Jimmy, Vita, Loveless, Tourniquet, rdwpa and John Suitepee for playtesting and providing feedback MagnusBlitz, Altazimuth, Gez, SuperCupcakeTactics, Tourniquet and Galileo31dos01 for finding bugs Other credits can be found in the CREDITS lump in the wad. Contains spoilers! =========================================================================== * What is included * New levels : 5 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Blank DEMO# files Other : MAPINFO, EMAPINFO, GAMEINFO, DECORATE, DECALDEF * Play Information * Game : Doom 2 Map # : MAP01-MAP04, MAP30 Single Player : Designed for Cooperative 2-4 Player : None Deathmatch 2-4 Player : None Other game styles : None Difficulty Settings : None (seeing a trend here?) * Construction * Base : New from scratch Build Time : Started 27th of April, 2014 Editor(s) used : Doom Builder, SLADE3, WhackEd4 Known Bugs : -Laying multiple Jackbombs at once can occasionally cause some of them to disappear in PrBoom+ -The sprites in ZDoom's alternate HUD are somewhat jumbled due to various bits of DeHackEd tomfoolery -There is a small chance of encountering stuck monsters in the final fight in ports that don't enforce monster spawner telefragging: I've done what I can to minimize the chance of it happening, but it's still possible May Not Run With : Vanilla Doom Tested With : PrBoom+, ZDoom, GZDoom * Copyright / Permissions * Authors MAY NOT use the contents of this file as a base for modification or reuse, with the exception of the final boss sprites: the zip contains a folder of the sprites at regular size, which can be used as long as you give credit to SuperCupcakeTactics. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors =========================================================================== ......../\........ ......./||\....... ......//||\\...... .....//.||.\\..... ....//.//\\.\\.... .../===/..\===\... ...\===\../===/... ....\\.\\//.//.... .....\\.||.//..... ......\\||//...... .......\||/....... ........\/........