=========================================================================== Advanced engine needed : PRBoom+, Eternity, (G)ZDoom, or Zandronum Primary purpose : Single+Coop play =========================================================================== Title : THE NAME OF THIS MAP WAS ORIGINALLY 'FUCK ORTHAGONAL LINES' BUT THEN I DECIDED I DIDN'T WANT THAT SORT OF COMMITMENT SO NOW THIS IS THE NAME OF THE MAP Filename : map_name.wad Release date : 2016.03.19 Author : ijon Email Address : jinoitchy@gmail.com Other Files By Author : Futility, Dakka, Oneshot, Samsara (partially) Misc. Author Info : nerd Description : I draw a layout on a paper within five minutes, then sketched it out in SLADE 3, copypasted it twice, and made a map out of it. The result's not terrible! Also texturing is hard. This map is also in DUMP 2, so as a result, the map is fairly bulletproof to jumping and crouching, in the interest of the map playing the same between all the supported ports. Vertical rocket jumping will still break everything, though. The demo is partially there to show you that yes, I have beaten the damn thing, and also to show you that you don't have to do it in the order techbase -> cave -> hell. The map's actually pretty open-ended in how you do things. (9:55, UV, 100% kills, 0% secrets) Par time is 10 minutes. Props if you get it under 9 with 100% kills. NOTE: Requires cc4-tex.wad to run (WITH BRICKPLA). My understanding of it is that it's been updated a few times, so just to be sure, check the md5sum of your cc4-tex.wad, and if it matches what's below, you're good to go. Otherwise, you'll need to update. md5sum: 3b2ae93bc2cfb06e97ec4f2687ba6050 ... or just check for BRICKPLA, but that's too easy. NOTE 2: You'll still get a couple missing textures if you play the mod in a non-ZDoom port. Don't worry about those - they're in ZDoom-exclusive easter eggs. Additional Credits to : everyone whose textures ended up in cc4-tex.wad - they're nice textures, if overused RjY on the /vr/ doom thread for helping me iron out the dumb shit TerminusEst13 for giving me a reason to make this stupid thing =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : Yes (one) Other : No * Play Information * Game : DOOM2 Map # : MAP07 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 40-50 hours over one week Editor(s) used : SLADE 3 Known Bugs : None Will Not Run With : Any port that doesn't support both ZDoom extended nodes and Boom format Tested With : PRBoom+ v2.5.1.4 -complevel 8 and 9, Zandronum 2.1.2, Zandronum 3.0 Beta * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors