* File Information * Title : Legions of Hell 2 Filename : loh2.wad Author : John Gaughan Date : 11 January 2004 Email : john@johngaughan.net Web Page : http://doom.johngaughan.net/ http://www.johngaughan.net/ * Play Information * Episode and Level # : MAP01 - MAP11 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : Yes New Music : No Demos Replaced : None Source Port Required : Yes. Any port should do as long as it removes visplane overflows and works with BEX patches. Tested With Ports : ZDoom, PrBoom, Legacy, JDoom * Construction * Base : New levels from scratch GL Nodes : Compiled into WAD Editors used : Yadex 1.7.0 (Linux) -- map editor BSP 5.0 (Linux) -- node builder glBSP 2.0 (Linux) -- OpenGL node builder Wintex 5.0 (Win32) -- texture editor DeuTex 4.4.0 (Linux) -- for working around WinTex's bugs * Story * There is no story. Go forth, kill, and have fun. * Notes * This map pack continues the orginal Legions of Hell pack. The original maps all received a facelift with new areas, increased detail and lighting, more monsters, etc. My focus is great gameplay, not awesome detail. While they are not bland, they should be halfway pretty to look at. I know the maps are heavy on ammunition, I balanced them that way on purpose. I like lots of ammo. GL nodes are compiled into the wad already. I put a BEX patch inside the wad, but in case you cannot get it to work, I included it separately as well. I recommend using the BEX patch. It changes map names and par times, and allows you to carry almost twice the ammunition. I hear that the map number is not always displayed in the automap with the BEX patch, but I am unable to reproduce it in the latest versions ZDoom, PrBoom, or Legacy. Source port features such as jumping and mouselook should not break these maps. You never need to use jumping or mouselook, but it won't hurt. In fact it may make some areas slightly easier or more convenient to navigate. You can get 100% kills, secrets and items without either feature. These maps WILL NOT WORK WITH DOOM2.EXE! There are too many two-sided linedefs in certain areas and doom2.exe WILL crash with a visplane overflow error. Thanks to the fine folks at rec.games.comp.doom.editing for pointing this out since I cannot get doom2.exe to run anymore. * Copyright / Permissions * You are allowed to distribute these maps however you want as long as you do not charge money or alter the distribution archive or contents. I prefer that you do not use them as a base for new maps, but since I really cannot stop you, I do not forbid it. If you must change them, at least have the decency to call them something else and don't make them suck too badly :-) * Where to Get this File * John's Official Web/FTP Sites: http://doom.johngaughan.net/ http://www.johngaughan.net/ ftp://ftp.johngaughan.net/pub/doom/ idgames Archives: http://www.doomworld.com/idgames/ ftp://archives.3dgamers.com/ ftp://3darchives.in-span.net/pub/idgames/