=========================================================================== Advanced engine needed : GZDoom 1.3.7 or GZDoom 1.4.2 Primary purpose : Single+Coop play =========================================================================== Title : Temple of the Lizard Men 2 Filename : lmtmpl2.pk3 and lmt2ptch.wad Release date : November 26 Author : Alando1 (Alan) Email Address : ajd4070@hotmail.com Other Files By Author : Alandoguns.wad, lmtemple.wad, GDguns.wad, FRNDCOOP.wad, FRDCOOP2.wad Misc. Author Info : N/A Description : Sequel to the first Temple of the Lizard Men (Story below) Additional Credits to : id Software, Raven Software, 3D Realms, Epic Games, Randy Heit, Graph Zal, Team Future, Tormentor667, CaptainToenail, PillowBlaster, Epsi and Skulltag Team for the minigun, Guys who made RUINBROS.wad, Monolith, some sites that had water backgrounds, Shadowman, Guest, Cory Whittle, Eriance, Scuba Steve, MegaDoomer for testing, and anyone else who I forgot and deserves to be in the credits. =========================================================================== STORY: A group of marines were deployed to investigate strange disappearances around a private island. People who went to this island for a tropical get away wound up missing for days - even weeks. After the marines made their way onto the island, one radioed base that the team was under attack by some strange beings - then the signal went blank. Your commanding officer informs you that you will be dropped where the team of marines were last deployed. Your mission is to solve the mystery of the strange disappearances and locate any survivors of the team of marines. The style of Temple of the Lizard men 2 was inspired by the environments encountered in Unreal. I wanted to create a gameplay style that combines both Doom and Unreal. * What is included * New levels : 10 levels Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : lmt2ptch.wad * Play Information * Game : DOOM2 Map # : Map01-Map10 Single Player : Yes Cooperative 2-4 Player : Yes (Up to 2 players) Deathmatch 2-4 Player : No Other game styles : N/A Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : A couple of months Editor(s) used : Doom Builder 2, DeePSea, Note pad, Picture It! Express, XWE Known Bugs : None since the previous edition. May Not Run With : Anything less than GZDoom 1.3.7 or greater than GZDoom 1.4.2 Tested With : GZDoom 1.3.7 * Copyright / Permissions * Authors (MAY/may NOT) use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. (delete one of these two paragraphs:) You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors