=========================================================================== Archive Maintainer : - Update to : a doom2/Boom wad. Advanced engine needed : will run on any boom based sourceport, stressing LEGACY GL/ PRBOOM GL, OR ANY GL PORT WITHOUT THE LIGHT DIMINISHING EFFECT. Primary purpose : Single play, co-op, deathmatch, BOTMATCH(Tested!) =========================================================================== Title : jet01 (jetflock map01 remake.) Filename : jet01.wad Release date : March 31, 2006 (uploaded June 9, 2006) Author : jetflock Email Address : jetflock AT hotmail.com website : http://www.geocities.com/rasputin1980/doomforever.html Other Files By Author : THE ULTIMATE DOOM FOREVER http://www.doomworld.com/idgames/?id=13931. jettex.wad (More wads coming soon) Description : 1024x1024 Competition entree. Produced by Lutrov71 of the Newdoom Forums. http://forums.newdoom.com/showthread.php?t=30109 STORY : http://forums.newdoom.com/showthread.php?t=30109 Map info : This map is entitled "entry" meaning it is loosely based on Doom II's map 01---reduced to a "roaming radious" of 1024/1024 pixels. The map is optimized to use Doom Legacy's opengl lighting effects/coronas. The textures were chosen to stand out even more when run under a gl port that does not use the light diminishing effect. This map contains exclusive legacy linedefs. The map can be run under any boom based sourceport. The map contains boom effects/This map contains boom linedefs. Legacy bots work fine. Basically, run it on any sourceport, it will just look nicer in a GL port. The lighting turned out great in non gl ports, but better with (Legacy) Gl/PRBOOM. Additional Credits to : id software, for the maps insp. =========================================================================== * What is included * New levels : map01 Music : Yes Other files required : This can ONLY be run under a Boom based port, urging you to use Doom Legacy OPENGL. you may have to use the "-mb 128" paremeter. * Play Information * Game : DOOM2 Map # : Map01 Single Player : Yes! Cooperative 2-? Player : Yes! Deathmatch 2-? Player : Yes! Difficulty Settings : The co-op play is adjusted for more carnage. * Construction * Base : From Scratch, looking at Doom II's map01 for insp. Build Time : 3 days, on and off. Editor(s) used : Doom Builder. calculator. * Copyright / Permissions * This wad was intended for the 1024 contest.I have lost contact with them so I am releasing it. You MAY NOT modify this wad in any way, shape or form. You MAY distribute this file, provided you include this text file, with no modifications. * Where to get the file that this text file describes * http://forums.newdoom.com/showthread.php?t=30109-----also search the id games database soon after release.