=========================================================================== Advanced engine needed : Boom-compatible with 64k SEGS limit Primary purpose : Single play =========================================================================== Title : Jade Earth Filename : jadearth.wad Release date : October 11th 2010 Author : Jodwin Email Address : jodwin@gmail.com Other Files By Author : Stuff in 1024Claus, elegyftv, oderesur, revbfeld, exfistpe... Misc. Author Info : Der finska otaku Description : A massive UAC base hidden deep underground. Save, soldier, because you're going to need it (par time 1:20:00). Story on the bottom of the txt. Additional Credits to : Super Jamie, Kyka, Roscoe, Maes, Mechadon, hawkwind, ArmouredBlood, 4mer and MegaDoomer for testing. =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 15 months! Editor(s) used : Doom Builder, XWE, zennode (nodes), zdbsp (blockmap) Tested With : prboom+, ZDoom, GZDoom, Eternity, Risen3D Known Bugs : Coop works fine, except that if you die the monster teleports stop working unless you go back to the part where the monsters are awakened. May Not Run With... : Anything that's not boom-compatible or doesn't support up to 64k segs * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Story so far: UAC. The God damned motherfucking UAC. I couldn't have cared less about whatever fuck-ups they do out there in the space. That's none of my business - it's their business. But when they bring that fucking Hell on Earth? That's my business. It feels like ages, like we have been going on fighting for years. A losing battle. Not a single victory. They only keep coming. To my Earth, no less. That's when our recon team found out about a secret UAC facility deep inside the mountains, right on our backyard. No one had known about it, no one knew that those fuckers had been doing their god forsaken shit right under our noses. And that's when they they told us, that this facility was one of the few connected to the UAC stations out there, on the moons of Mars, by those teleportation things. That, was the first good news we had heard in a long, long time. The enemy was right there. Their supply lines were right there. We could strike them. We could destroy the teleportation system, get the Hell out, clean up the mess outside and be victorious. We were so going to do it. ... It was a good plan too. It would have been a damn good plan too. Gather our best men, form up a small team to sneak in to the base and give them Hell. We had everything planned. Absolutely everything...except the part where they laid waiting to ambush us before we even got inside. None of us died though, I think. Maybe that would have been better, lose one or two men but move on as a group. But no, we didn't die, I can still hear them through the radio, somewhat. We didn't die. The bastards separated us. The voices are starting to die down. ... Did they die? No, they couldn't die. They're just deep enough that the radio won't work. ...I hope. Because if they're dead, it's all up to me. Again.