=========================================================================== Primary purpose : Single play =========================================================================== Title : Italian DooM - Lost Levels Filename : itdoomll.zip Release date : September 17, 2008 Author : Ismaele Email Address : sposito.lag@tin.it Description : This is a pack (.ZIP file) including the resource .WAD of the should-have-been "Italian DooM - Episode 2: The Singularity", two maps originally designed by me for that project and the secret map made in cooperation with Toranaga a.k.a. Ultimate Lorenzo, each one in its own .WAD... better in its own .ZIP file, containing the .WAD and the .TXT files of each level. In the .TXT files you can read the part of the original story associated with that map and its description. DooM Castle: This should have been the secret map in Episode 2 of the "Italian DooM" project. Its layout was first designed by Toranaga and then I added monsters and items plus ACS Scripts, i.e. I created the gameplay and regulated difficulty and skill levels. Then Toranaga tweaked it a bit, especially as for graphics. Most of the level is classic, i.e. it has got mainly original "DooM 2" textures, flats and monsters; gameplay is quite classic too, apart from few puzzles, and linear. As for graphics, it features a simple but good-looking gothic architecture with medium-high detail level. As for difficulty, it is quite hard at the beginning, then it gets easier, but mind the final challenge! Read the .TXT file for more information about the layout and structure of the map. Arachnophobia II: This should have been the final map in Episode 2 of the "Italian DooM" project: it should have been the level set on the great UAC military compound and barracks. After a long period of abandon, I converted it to a single map, but I kept almost everything as it was: I only fixed and tweaked few things according to Toranaga's hints after he beta-tested it, and modified the final challenge. It's the biggest and most complex level I have ever made: see the .TXT file for statistics and other info. Notwithstanding, the level itself is not very detailed, although it shows some nice ideas and, here and there, awesome architecture, good detail, painstaking lighting, etc. Gameplay-wise it is non-linear, but not too complex, so you shouldn't get lost, because the game is always confined in precise sections, where you must accomplish certain objectives and get keys to go forth. As for difficulty, the map is designed to provide an intense challenge to every kind of player, but exploiting infighting can lower the difficulty level. Read the .TXT file for more information about the layout and structure of the map. IMPerious: This should have been the 3rd map in Episode 2 of the "Italian DooM" project: it should have been the level set on Imps' planet. After a long period of abandon, I decided to convert it to a single map, but actually I didn't change very much: I removed the spaceship where the original start was and moved this in front of the temple; I changed the ending, added some light sources, modified balance of health and ammo and fixed some minor bugs. It is set in a sort of hellish temple or mausoleum, that actually contains not only sanctuaries, but also a crypt, a prison for all enemy visitors and strange pumps and machinery! Originally this map should have been part of a project by me and Tormentor667, who began the map (the first part, that is the Atrium, was made by him), but at last we abandoned that project for time reasons. Graphically it is quite nice with imposing architecture, unique theme and style (gothic-ish) and high detail level. As for gameplay, it is quite linear, but with some simple yet effective puzzles, but still based mostly on action. Difficulty-wise, it is not a piece of cake, thanks to new monsters based on the original Imp and few tricks and traps. Read the .TXT file for more information about the layout and structure of the map. Note: uploaded by ler/duvel (the txt file is by him too, so if there's any discrepancy blame him) Additional Credits to : Ultimate Lorenzo aka Toranaga for the secret level =========================================================================== * What is included * New levels : 3 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : see txt files Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Varies Editor(s) used : Wad Author, Doom Builder, wad eXtendable, Zennode Known Bugs : see text files May Not Run With... : non Zdoom * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors