=========================================================================== Archive Maintainer : Update to the File. Permission has been obtained from the composer to use the tracks. Update to : levels/doom2/Ports/g-i/inncnx2 Advanced engine needed : Zdoom Primary purpose : Single play =========================================================================== Title : Innocence X2 Filename : inncnx2.zip Author : Donnel "Jazzmaster9" Enriquez Email Address : [redacted] Description : A 10 level mapset for DooM II. It is the sequel to Innocence X, This mapset was inspired by the atmosphere of Playstation Doom and Doom 64. It will feature the creepy ambient feel of Playstation DooM/Doom 64 but maintain the core gameplay of the PC version. Best Played through GZDoom. If you want the weapons to have their classic behaviour (no Recoil, etc), load this with c_weapons.wad Special Thanks to Aubrey Hodges for allowing to use the PSX Doom Soundtrack for this mod. Additional Credits to : Enjay, Scuba Steve, Kaal979, Midway, Scalliano, Eriance, osjclatchford, PRIMEVAL, wildweasel Kaiser, Agent Spork, Aubrey Hodges, Technoman, mental, Tormentor667, Vader, Monolith, Lobotomy Software, Apogee, WSJ =========================================================================== * What is included * New levels : 10 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : C_weapons.wad (For classic Doom weapon behaviour) Other files required : None * Play Information * Game : Doom 2 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Editor(s) used : Doom Builder, XWE, SLADE May Not Run With : Non ZDoom source ports * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors