=========================================================================== Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : Impure Offering Filename : ImpOffer.wad Release date : 9/25/2014 Author : Cynical Email Address : pbacque@tx.rr.com Other Files By Author : Golachab.wad Misc. Author Info : Nothing to say, really Description : Impure Offering is a single player map for the Doom 2 IWAD in -complevel 9 that plays in the map 20 slot and requires cc4-tex.wad. The original intent was to create a map inspired by map 02 of Vanguard, but with a very-high, at times slaughter-ish, monster count and fierce difficulty. I don't think it actually ended up playing anything like any map Skillsaw has ever made, but I am very happy with the result regardless. The "fierce difficulty" aspect certainly is in evidence in the final product, though. Skill levels have been implemented -- HMP is akin to the earlier parts of Scythe's third episode on UV, and keeps the overall pressure mostly intact, with its main concessions being the removal of some of the most troublesome individuals. HNTR is more of a "traditional run-n-gun UV" experience. Impure Offering on UV is intended to be a real challenge, and should shed some blood from even the most skilled Doomers. Additional Credits to : Demon of the Well: Your official credit may be "playtester", but really, it should be "co-author". So much of this map's final state reflects your input that it's insane. Thank you so much for the help with this, and also for getting my petulant then-teenage ass into Doom in the first place over a decade ago! SteveD: We both know the kind of clusterfuck that HNTR would have been had it not been for your input, heh. Not only do I thank you, but every single Doomer who ever uses that skill level thanks you. Your blood was not spilled in vain! Demonologist: Your playtesting was helpful, and your demo-recording was especially useful for finding and squashing minor flow-breakers. Also, mad props for being the first person to record a UV-Max of this beast, on any version! Ribbiks: Your playtesting resulted in a much more polished end result. Thank you! Joshy: Your construction of the imp-trap is far more convincing than what I could have done myself. Mouldy and gggmork: Thanks for helping to diagnose and solve the issue in the RSK/BFG Room! =========================================================================== * What is included * New levels : 1, with a reminder map in the map 01 slot Sounds : No Music : Yes Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : cc4-tex.wad * Play Information * Game : Doom Map # : 20 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Almost a year! Editor(s) used : Doom Builder 2, Slade 3 Known Bugs : None May Not Run With... : Zandronum * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors