=========================================================================== Advanced engine needed : GZDoom Primary purpose : Singleplay =========================================================================== Title : Idle Doom: Tech Breakthrough Filename : IdleDoom.wad Release date : April 1st, 2017 Author : Albertoni Email Address : [redacted] Other Files By Author : Shrooms.wad, two maps for NOVA3 Misc. Author Info : If it doesn't make someone ask "why?", it's not a map worth making. Description : Ever been in the mood for killing demons, but your hands were busy? Ever wanted to destroy hell while eating? While taking notes at a meeting? YOUR PROBLEMS ARE OVER! Idle Doom allows you to idly frag demons without ever having to do anything! More story at the end of this file. Additional Credits to : Negrostrike, composers and sequencers of the songs used: Um Abraço no Bonfa, Killing Me Softly, Menina Moça, Aquarela do Brasil, I Tre Merli and Moonchild (bossa nova version). =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : * Play Information * Game : DOOM2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : Player starts only, untested Deathmatch 2-4 Player : Sure, why not Other game styles : No Difficulty Settings : Try it on Nightmare if you enjoy pain * Construction * Base : MAP01, kind of. Build Time : 12 hours over a week. Editor(s) used : Slade 3, GZDoom Builder-Bugfix Known Bugs : Extreme slowdown on slower computers May Not Run With : Zandronum, ZDoom Tested With : QZDoom 1.3.0.1, GZDoom 3.0.1 * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors * Story * Doomguy was relaxing after a busy day. He was playing some games on Firefox 829. Suddenly, he had an idea. He phoned his friend at UAC, John Science. John: Hello, Doomguy! How are you? Doomguy: Unf! Urgh grunt! John: An idea to effortlessly destroy all of Hell? We run a teleporter to Hell, pull them in one by one and a we fire half a dozen BFGs at what comes through? Sounds good! Can't see that going wrong! Doomguy: Ungh oomph! John: I'll talk to my boss tomorrow, see if he thinks we can do it. Pass by the lab when you got the time. The next day... Doomguy: Yeaargh! John: Hey there, bud! I talked to my boss and I got some bad news. UAC cut our funding on Hell-related matters. Screaming something about "more rendering servers to the megatexture gods!," whatever that means. Doomguy: Urgh... John: Don't worry, it wasn't a flat out no. We got a pistol and a small teleporter. Doomguy: Go f*** yourself! John: Easy buddy, no need to get brutal. We show them that the idea works by killing demons and he gets us funding to upgrade the system. We'll build your dream killing machine. Let me show you the prototype...