=========================================================================== Archive Maintainer : Update to : Advanced engine needed : Boom compatible Primary purpose : Single/Co-op =========================================================================== Title : Hybrid Fragments Filename : Hyfrag.wad Release date : Author : Lupinx-ressurected aka. Lupinx-Kassman Email Address : ckassap@sbcglobal.net Other Files By Author : Noob Project series Community Chest 3 map 31 "Disarming the Mechanism" Sabbat Matyre 2 SMCTF08 "Artic Infiltration" 32in24-3 map 25 "Kass duel tower" 32in24-4 map 24 "Kass's fortress part 2: Not a duel tower" 32in24-5 layout of map 19 "Hemoglobin Rig" 32in24-5 detail of map 32 "Volcanic Panic" greenwar 2 detail of the map called "BFG Containment Area" (Esselfortium tweaked a bit as well.) diet 32in24 stuff, to lazy to find it since it hasn't been compiled yet... 32in24-6 map 5 "Late Outpost" 32in24-7 layout of map 09 "Keeping it Simple" 32in24-7 layout of map 23 "Birth of Headache" 32in24-7 detail of map 27 "Insane Gunslinger Compound" Various other projects that im not proud enough of to mention (may be due to laziness too.) Misc. Author Info : Recently turned 18. Still like Doom. I had taken a rather lengthy break from zdoom related stuff (see other files by author :P), but I briefly returned. Now im taking a break again! Go figure. Description: These are the first three maps of a megawad I work on, on and off, called "Hybrid Awakening." I wanted to release the first three maps to the public to see if I am going in the right direction so far. The story is pretty sparse. Your a creation that wakes up in an underground lab. You have an electronic eye-patch (hud-face lol) and a katana nearby. The UAC is defunct and some new organization called "Hybrid" is up to no good, cloning demons and such. Naturally you have to go into their tech-base called the "Kappa Tower" and kick their asses. Good luck. Additional Credits to: Creators of the texture set for Greenwar 2, which I used a couple of patches from. Shadow Warrior, which I ripped the katana sprites from, and slightly edited. Requiem, which I got the status bar graphics from (cept' for the hud, which I made out of boredom.) =========================================================================== * What is included * New levels : 3 Sounds : yes Music : yes Graphics : yes Dehacked/BEX Patch : yes Demos : no Other : no Other files required : nope * Play Information * Game : DOOM2 Map # : 1-3 Single Player : yes Cooperative 2-4 Player : yes Deathmatch 2-4 Player : no Other game styles : Huh? Difficulty Settings : Sort-of. * Construction * Base : Map 1 and 3 is from scratch. You might be able to compare the center of map 2 to one of my older maps ;). Read the name and you might understand. Build Time : A couple of weeks (I'm slow, I know.) Editor(s) used : XWE and Doom Builder Known Bugs : Nope Uknown Bugs : Probably. May Not Run With... : Vanilla doom. * Copyright / Permissions * You may use anything here, but remember to credit me if you do. Of course, if you only use a resource I had used from another wad, credit that given author instead :P. * http://www.doomworld.com/idgames/ * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: Vegkass.Bravehost.com FTP sites: