=========================================================================== Advanced engine needed : vanilla-compatible limit removing port Primary purpose : Single play =========================================================================== Title : Horalky Filename : Horalky.wad Release date : 11/19/12 Author : Memfis Email Address : kuchitsu4@gmail.com Other Files By Author : sbspd020 MAP02, ht MAP17, whitemar MAP04, vodeim21, kashimir, spd6 MAP12, stckblod, map18mem, greenday, kurogane, sf2011 MAP13, bofp, kukuku Misc. Author Info : 19 years old doomer from Russia. http://myanimelist.net/profile/kuchitsu http://last.fm/user/kuchitsu Description : This is a map I made with all vertices lying on the 64 grid. I was originally making it for the Russian "Grid 64 Contest" but I couldn't finish it in time. STORY: Our hero was angry because Horalky were renamed to Goralki (wtf the old name was better) so he went to their office to complain. However, 20 hours into his journey he realized that he forgot to look in Google Maps where to go. And he couldn't load them in his iPad because the damn thing wouldn't connect to the internet. Then he decided to call it day and just go home. Maybe all that stuff about names isn't that important anyway. Additional Credits to : andrewj and TimeOfDeath for the recoloured sky from Oblige. Requiem Team for the waterfall textures. Whoever made the midi used in this level (I took it from NDCP2 map09). SCT for the midi version of "A Chapel" from "Final Fantasy Tactics", also, the original composer Hitoshi Sakimoto. I.D.C. Holding for Horalky. gejm from music project "odaxelagnia" for creating Horalky group on last.fm where I found out about Horalky. Ameba for starting the "Grid 64 Contest". Players from Doomworld and Russian Doom Community for feedback, FDAs and let's plays. Plut and Beginner for UV-Max demos. =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : Yes Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 01 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : about 9 weeks Editor(s) used : Doom Builder 1.68, XWE May Not Run With... : doom2.exe (you might get HOMs, visplane errors and medusas) * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors