Hellcore 2.0 ============================================================================= Title : Hellcore 2.0 Filename : HC20.wad Release date : October 29 2006 Author : Devon "Darkfyre" West & Robert "Fusion" Babor Email Address : darkfyre_rn@hotmail.com & hellcore@prontex.ca Head Graphic Designers : Esa "Espi" Repo (espib@luukku.com) : Steven "Dark Knight" Reimer (sreimer@dccnet.com) MIDI Composer : Simon "SlayeR" Judd (slayer226@deadman.com) Description : 12 levels from scratch or revamped from previous release Additional Credits to : Chris Hansen, Brad Spencer, and Albert Sposito for their help on the previous version. Scuba Steve for the couple Action Doom textures I used. Bouncy for the frames to the Zombie Marine. Beta Testers : Robin "Hawkwind" Palmer (hawkwinds_messages@hotmail.com) Richie "Ragnew" Agnew (re-aligned@comcast.net) James "Beanenator" Bean (beanenator@gmail.com) "Belial" (nowylepszyszatan@wp.pl) Other Files By Author : Hellcore, Saydm1 Misc. Author Info : Wanted to make a mapset with the style of levels and gameplay that we enjoyed. Hope you enjoy playing it as much as we enjoyed making it! ============================================================================= Changes from Last Version ============================================================================= Map01 - Overhauled & revamped graphics/gameplay Map02 - New map, remap of old Map19 Map03 - Old Map24, slight graphic changes Map04 - Is now 100% complete Map05 - Old Map23, complete overhaul Map06 - New map from scratch Map07 - Remake of previous Map07 Map08 - Old Map16, slight graphic changes Map09 - New map from scratch Map10 - Old Map29, Fixed lighting error and secret for ZDoom Map11 - Old Map31, complete revamp Map12 - New map from scratch ============================================================================= Advanced engine needed : ZDoom, GZDoom (May work in other BOOM ports as they become more 'forgiving') Primary purpose : Single+Coop play Episode and Level # : Map01 - Map12 Single Player : Yes Cooperative 2-4 Player : Yes (fully supported) Deathmatch 2-4 Player : Starts Only Difficulty Settings : Yes New Sounds : No New Graphics : Yes New Textures : Yes New music : Yes Demos Replaced : No ============================================================================= Base : Twelve maps from scratch or revamps of previous versions Build Time : Too many years, '95 to '06 apx. Editor(s) used : DCK, NWT, Wintex, DeHackEd, Wadauthor, Doom Builder, WhackEd Known Bugs : Occasional slime trail due to excess detail. Map02's sky lights up when shooting due to no light transfering. Will currently only work 100% in ZDoom, but is open for Boom ports with various (mainly visual) bugs. Playing this wad may cause you to lose control of semenal fluids. :D ============================================================================= Map by map info: ----------------------------------------------------------------------------- Level : Map01 (On Hell's Horizion) Author : Robert Babor (Ship by Devon West) Year Created : Started in 1997, revamped on and off until 2005 Ship made in 2004 MIDI : Unknown midi Comments : Went through eight redesigns until finally completed. The boat is from an old DM map of Devon's that he remade to be the start of a new version of 'Baron Streets', but due to sidedefs it was placed at the end of my map. ----------------------------------------------------------------------------- Level : Map02 (Baron Streets) Author : Devon West Year Created : 2005 MIDI : Unknown midi Comments : I wanted to see how I could handle a large scale city map. Some areas aren't as nice as I'd like, but I was trying to keep it around 32,000 sides. ----------------------------------------------------------------------------- Level : Map03 (Parasite Dawn) Author : Devon West Year Created : 2004 MIDI : Resident Evil Comments : Last map I made for the original Hellcore. Still very pleased with this map, especially compared to the old version that was never released :) ----------------------------------------------------------------------------- Level : Map04 (Defying the Odds) Author : Robert Babor Year Created : Started in 1997, finished 2006 MIDI : Original music by SlayeR Comments : The "Not Finished" map from the original. Originally revamped by Brad Spencer, this map went through a huge revamp by Rob Babor, then another huge revamp to be at the utmost quality presented before you. ----------------------------------------------------------------------------- Level : Map05 (Vestibule of Plague) Author : Devon West Year Created : 2001 MIDI : Blood Comments : Last map I made before I became a decent author. This is when I started sticking to themes and better texturing. Redetailed and retextured the version for this release. The exit was thrown in rather hastily though, as you can probably tell. ----------------------------------------------------------------------------- Level : Map06 (Limbo) Author : Devon West Year Created : 2006 MIDI : Hexen Comments : I needed a filler map for continuity and had an idea I wanted to use, getting enemies to enter a portal in the opposite direction, both achieved :) Did this tiny map in only a couple hours. ----------------------------------------------------------------------------- Level : Map07 (Tribulation) Author : Devon West (Inspired by Rob Babor's old Map07) Year Created : 2005 MIDI : Original music by SlayeR Comments : Loved the gameplay of the original, figured I would try to have the same type of level layout in the new release, and well, I love arena-esque maps. ----------------------------------------------------------------------------- Level : Map08 (Tryx 'n Traps) Author : Devon West Year Created : 2002 MIDI : Blood Comments : First map I made when I became good at effects. Still not 100% happy with it but it's still pretty solid. A tribute to Doom2's 'Tricks and Traps', one of my favorite maps. ----------------------------------------------------------------------------- Level : Map09 (Hobb's End Horror) Author : Devon West Year Created : 2006 MP3 : Original music by SlayeR Comments, Darkfyre : Wanted to make another city map, this time less techy and smaller so I could pay more attention to details. Very happy with this one, gameplay's a little nuts but relatively easy. Started to lag on my laptop, but hopefully it runs well on other systems. ----------------------------------------------------------------------------- Level : Map10 (Nightmare's Requiem) Author : Devon West Year Created : 2003 MIDI : Hexen Comments : First map I ever made, so it was only suiting I should remake it to my current standards. ----------------------------------------------------------------------------- Level : Map11 (Hellcore) Author : Devon West Year Created : 2006 MIDI : Damon Albarn - The Pit, I believe? Comments : Map31 in older version, needed a boss level and well, this map ain't exactly easy, so boss level it became. ----------------------------------------------------------------------------- Level : Map12 (Credits) Author : Rob Babor, Devon West Year Created : 2006 MIDI : Original music by SlayeR Comments : Various rooms and sections of maps that were either never finished or never made it in to Hellcore. The Marine's frames are from the Monster Resource pack (C/O: Bouncy) and was scripted by Fusion. ----------------------------------------------------------------------------- Miscellaneous MIDIs Intermission - Original music by SlayeR Intro - The 7th Guest Text - Hexen ============================================================================= * Copyright / Permissions * Authors MAY use these LEVELS, GRAPHICS, MUSIC, or TEXTURES as a base to build additional levels giving credit to their respective authors. You MAY distribute this WAD project, provided you include this file, and the others that are contained within the ZIP, with no modifications. You may distribute this file(s) in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Thank you. If you find any bugs, have questions or comments, e-mail us. ============================================================================= * Where to get this WAD * Hellcore website: http://www.prontex.ca/~hellcore/ ID Archives at: http://www.doomworld.com ============================================================================= ©2006 The Hellcore Team * Licensed for use with "Hellcore" * All Rights Reserved =============================================================================