=========================================================================== Advanced engine needed : Limit removing Primary purpose : Single play =========================================================================== Title : Glaive Filename : glaive.wad Release date : 19/5/2018 Author : EANB Email Address : [redacted] Other Files By Author : Vile Advance, Journey to Erebus, Lost Sanctum Description : This is my attempt at making 9 maps inspired by one of my favorite megawads, Scythe! Each map is fairly small and should only take a few minutes to beat, but also should be fairly challenging on UV and be fun to blast through. Difficulty settings are supported. Gameplay is classic styled and is designed to be played without jumping. Additional Credits to : Some additional textures from the Recolored Doom 2 textures pack. Thanks to Doomworld forums for testing. =========================================================================== * What is included * New levels : 9 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 1-9 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 2 weeks Editor(s) used : GZDoombuilder, Slade 3 Known Bugs : The 3D bridge in map 8 causes HOMS in GLBOOM+ but it is only a visual problem. It's mostly fine in other ports. May Not Run With : chocolate doom, original exes Tested With : gzdoom 3.2.5, zdoom 2.7.1, prboom+ 2.5.1.4 glboom+ 2.5.1.4 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors