=========================================================================== Advanced engine needed : Any Doom 2 Limit Removing port Primary purpose : Single play =========================================================================== Title : Fuel Devourer Filename : fueldevr.wad Author : C4tnt and Archi Email Address : archirage@gmail.com Other Files By Author : C4tnt and Archi - Scorching heat Archi - Slaughterfest 2012 MAP14 Description : Large fuel base full of monsters - go and kill them! Made for FDC#11. Additional Credits to : Cybermind - some dehacked tricks All the texture makers scalliano - sprites Jason "Jay" Reichard - remixed tracks =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : In the folder fdc11_demos Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Many days Editor(s) used : Doom Builder 2, XWE, Slade3, Whacked4, Paint.net Known Bugs : GL ports may have problems with rendering in some areas, some monsters spawns earlier in (G)ZDoom port * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors