=========================================================================== Advanced engine needed : Boom-compatible, should work with non-MBF ports. Primary purpose : Single + coop play =========================================================================== Title : Forsaken Overlook Filename : FSKNOVLK.WAD Author : Matt Tropiano Email Address : mtropiano@gmail.com Other Files By Author : Visit my web site, http://mtrop.net Misc. Author Info : Still making Doom maps. Description : This map is one of the many parts of the Secret Santa Imitation Project, led by Brian "Snakes" Knox. It was meant to imitate the style of Chris "lupinx-Kassman" Kassap, and is designed for Single Player, Co-op, and Deathmatch play. A lonely medieval outpost overlooking a large sea sits on the edge of the world. In it lies a magical sword of power, waiting to be taken by a brave adventurer. But be warned - rumor has it that the sword was sealed away in order to keep an alleged curse placed on it at bay... Additional Credits to : - Brian "Snakes" Knox for the opportunity to create a map in a style that I'm not accustomed to. - lupinx-Kassman for having a somewhat imitatable style. - James Paddock for the song "Fallen Sun". http://jamespaddockmusic.com/ - The Hexen graphics team. - The authors of the Gothic Texture set (GOTHICTX.WAD) =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes (see Credits) Graphics : Yes (Textures and some Sprites) Dehacked/BEX Patch : No Demos : No Other : No Other files required : None. Self-contained. * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : A couple months, spread out over half a year, unfortunately. Editor(s) used : Doom Builder 2, SLADE 3, TexSpy, TEXtract, Notepad++, DoomMerge Known Bugs : Some textures that are impossible to align. There may be some places I call "Node Holes" where, due to the complexity of the node tree, may create places that stop the player. They are in out-of-the-way areas, but they may pop up in one or two places. May Not Run With... : Non-Boom-compatible Source Ports Other : If you play using ZDoom, the game will end after MAP01. Nothing is replaced past that point. A postmortem of the design process in in a file called "postmort.txt", included in this archive. * Copyright / Permissions * This WAD may use some Hexen flats/textures/sprites. Hope they don't mind. This PWAD contains select texture(s) and flat(s) that can originally be found in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The ORIGINAL GothicDM(2).ZIP can be found at the idGames Archives. Each said PKZIP archive contains thirty-two professional quality levels and music. Found at your favorite idGames FTP mirror: idgames/levels/doom2/deathmatch/megawads/gothicdm.zip idgames/levels/doom2/deathmatch/megawads/gothic2.zip Authors may NOT use the contents of this file as a base for modification or reuse. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors