=========================================================================== Advanced engine needed : Limit removing (Doom2+, PrBoom recommended) Primary purpose : Single play =========================================================================== Title : Frozen Inferno Filename : frzifrno.wad Release date : December 23, 2006 Author : Ryan "DomRem" Barreras Email Address : domrem@gmail.com Other Files By Author : Madlab (madlab.wad) Description : A short map depicting a frozen-over hell and an E4-ish fortress overrun by the freak snowstorm. This is an "upgraded" version of a 100-minute speedmap I created in October; bugs are fixed, detail is added and gameplay is further balanced. Additional Credits to : Sarge Baldy for the sky, theme and holding of the session (basically, the existence of this map), Nick Baker for textures and flats, Belial and #DMClub for betatesting and encouragement, Tango for the ceiling detail in the exit cave, Siggi for Doom2+ compatibility. =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes (MAP05 music) Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes, but UV is most balanced * Construction * Base : New from scratch Build Time : 100 minutes, detailing on and off Editor(s) used : Doom Builder, XWE Known Bugs : None May Not Run With... : Vanilla Doom, due to a VPO at the start * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://dmclub.org/ Original version: http://oregonstate.edu/~lloydo/speedmapping.html