=========================================================================== Advanced engine needed : ZDoom Primary purpose : Single play =========================================================================== Title : First Mission after Holdiday Filename : levels/doom2/d-f/fmission.zip Release date : 06/22/14 Author : Badb0y Email Address : [redacted] Description : The contact to the research station on Pluto is lost. Our Marine has to interrupt his holiday and must fly to Pluto. During the flight, he falls asleep. When he wakes up, his team already explore the station. Thats the story or completely different. My first map. Mostly weak weapons & monsters. Custom monsters. Very few monsters with the element of tightness. I guess i was influence by Quake 4 singleplayer which means linearity and frontal attacks. Recommend is the use of a GLRender. Update : [http://www.youtube.com/watch?v=xeOPh2i4erw] I tweaked the wad after i saw a walkthrough video. And i did fixes especially for Zandronum. =========================================================================== * Play Information * Game : Doom 2 Map # : Map01-02 Single Player : Designed for Tested With : GZDoom, ZDoom, Zandronum Base : New from scratch Dehacked/BEX Patch : Yes Editor(s) used : Doom Builder 2, Slade Graphics : Monsters from [realm667.com], : Textures from Whitemar.wad, WinterTex.wad, Stardate20x6.wad, NiteSky2.wad Music : Title - James Paddock "Lord of Space" [jamespaddockmusic.com] * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution.