advanced engine needed =zdoom primary purpose =single+coop play, deathmatch ---------------------------------------------------------- title =f.infer2 filename =finfer2 release date =30/09/2010 author =roberto lopez (aka gothic) email address =the.x.mastergothic@gmail.com other files by author =f. infernal description: Remake of my map "infernal fortress", and tribute to Megawad scythe 2 by Erik Alm. An extreme difficulty level with new monsters from realm667 done with basic design of doom. Some parts are similar to parts of scythe 2 maps (obvious) additional credits to: -"diseņo doom" forum -realm 667 (graphics and decorate) ---------------------------------------------------------- new levels =1 sounds =yes, heretic, hexen, blood and quake music =yes graphics =yes, gothic DM, quake 1, heretic and hexen dehacked/BEX patch =no demos =no other =yes, decorate ---------------------------------------------------------- game =doom 2 map # =map01 single player =player starts only cooperative =designed for player deathmatch =designed for player other gme styles =no difficulty settings =yes, easy, medium, hard ---------------------------------------------------------- base =new from scratch build time =almost two months editors used =doom builder 1, SlumpeD, wad mangle enown bugs =some textures misaligned may not run with =unsupported hexen format ports, skulltag open-GL tested with =zdoom 2.5.0 ---------------------------------------------------------- * Copyright / Permissions * Authors may not use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution.