=========================================================================== Archive Maintainer : place under doom2 levels Update to : NA Advanced engine needed : PrBoom 2.51 optimized Primary purpose : Single + coop play =========================================================================== Title : Extorta Montra v1 Filename : ExMon_v1 Release date : 5/11/2012 Author : fiend-o-hell Email Address : paul_stasiuk2001@yahoo.com Other Files By Author : Wonderland, Standalone series, Fight On!, Panophobia Description : A large and brutal phycotic map that verges on trolling. Be prepared to save and die a lot! Description+ : Extorta Montra is a map developed for my Standalone MegaWAD series. Basically, my goal for these series of maps is challenge my mapping skills further by taking on mission requests from the doom community (or from me) so that I may develop them further. The end result will eventually be a 32-level MegaWAD set! Originally, Extorta started off as Memfis scrap which was initially posted on the NOVA community map project. When I claimed the scrap, the intent was to make a level for NOVA. But as time went on and as fate would have it, Extorta outgrew the NOVA project considerably by leaps and bounds. So, with no where else to put it, I made a Standalone challenge out of it! The challenge became to make Extorta the finest doom2 map I will ever make. Its an audacious undertaking I know. But at this point, I have examined, played, and made enough wads in my lifetime to know what makes a decent playable wad. So! By what measure is this fine? It is not a record breaker of any sort. It is not conventional or old school. No, what I mean by 'finest' is my style of mapping taken to the nth degree. To date it is the largest, most sophisticated, most detailed map I have ever created. That I can attest. Others may judge Extorta as they see fit, but I for one am happy with the way things turned out in the end. Additional Credits to : Thanks to Memfis for providing the base. titlefont: Lightfoot by Paul Lloyd, http://moorstation.org/typoasis/designers/lloyd/index.htm, plloyd@ecel.uwa.edu.au title music: J.S. Bach bwv775 from www.midiworld.com level music: Underdeath by Mark Klem (chosen with the help of Jimmi's Jukebox wad) sky texture: I created the sky texture from blending together two skies found in 'Whispers of Satan' (Paul Corfiatis and Kristian Aro). Mention them and me if you decide to use for your own projects! Thanks to all the folks who have given me immense support over the years on doomworld, zdoom, and WIP forums. Thanks to the creators of doom ports, Doom Builder, and all the other doom tools I use! =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Player starts only Other game styles : Coop friendly Difficulty Settings : Not implemented * Construction * Base : Modified Build Time : 1 Month Editor(s) used : DB2, Slade 3 Known Bugs : Visual Bugs mostly May Not Run With... : Chocolate or Vanilla ports (untested) * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: forum: http://www.doomworld.com/vb/wads-mods/58495-fohs-standalone-series-megawad-new-map-extorta-montra/