=========================================================================== Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : Emergent Filename : emergent.wad Release date : X/XX/2017 Author : Benjogami Email Address : [redacted] Other Files By Author : totg.wad bandr.wad Description : Emergent is 4 small Boom maps, designed for pistol starts. They're meant to be played without saving, on a difficulty setting that will kill you quite a few times before you get an exit. Enemies are shuffled early in the maps, and will spawn in unpredictably, which (hopefully) will make your repeated attempts fun. If you save, you will get a more predictable experience. Additional Credits to : All midis are from Thexder. Thanks to rdwpa, tourniquet, Spectre01, Killer5, MegaBlast, and T3sl4Co1l for playtesting and feedback. =========================================================================== * What is included * New levels : 4 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : Yes Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 01-04,31 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : MAP03 was my DMP2016 map (MAP29 there) Build Time : Some portion of 18 days Editor(s) used : GZDB, SLADE3, GIMP Known Bugs : MAP02: you can softlock if you raise both keys without grabbing one. May Not Run With : Non-limit-removing, non-Boom-compatible sourceports Tested With : PrBoom+ and GZDoom * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors