=========================================================================== Advanced engine needed : Boom compatible port REQUIRED Primary purpose : Single+Coop play =========================================================================== Title : Europa 2 Filename : eaEuro02.wad Release date : , 2001 Author : Erik Alm Email Address : erik_a80@hotmail.com Other Files By Author : eaeuro01, eagoth1, eagoth2 Misc. Author Info : 21 year old Doomer Description : All right, here's the second part of my europa series. Hope you all enjoy it. It may not be the most detailed map ever done, but it certainly is one of the largest. You need all 6 keys to exit, and none of them come easily... Skill 2 is recommended if you think that doom2 on UV has good gameplay for you. If you think that is too hard, play skill 1. Skills 3 and up are designed for HR freaks like me. This map REQUIRES gothictx.wad! Additional Credits to : id software, TeamTNT, Noebu Uematsu =========================================================================== * What is included * New levels : Yes, one level Sounds : No Music : Yes Graphics : Sky from Eternal Doom, credit goes out to TeamTNT. Graphics from gothic DM, not included in this file. Dehacked/BEX Patch : No Demos : No, make me some! Other : ftp://3darchives.in-span.net/pub/idgames/graphics/gothictx.zip This file is REQUIRED to run this wad. * Play Information * Game : DOOM2 Map # : Map01 Single Player : Yeah! Cooperative 2-4 Player : Yeah, this should be a good coop map on the higher difficulty settings. Deathmatch 2-4 Player : Way too big for this. Difficulty Settings : Yes, a bit different approach than usual. A mix between the method used in Phobia by Ebola and my own method from oneweek map11. skill 1-2: about as much opposition as in doom2 on UV, no BFG and limited rocket/plasma ammo. skill 3: Hell revealed style, tons of ammo and health. Hordes (~750) of monsters. skill 4: Like skill 3 but with less ammo/health/powerups. skill 5: simply put, impossible. * Construction * Base : New level from scratch Build Time : 35-40 hours. Editor(s) used : Deth, Warm, Deutex Known Bugs : Texture alignments bugs. It is possible to get stuck in a few places if you are very unlucky. May Not Run With... : Will not run with any Non Boom-compatible source port, may crash Zdoom sometimes. The Story =) : You survey the troops that are supposed to be your squad for this mission. - Uhm, commander. Do you call this sorry assembly a squad? you ask your superior. - The finest there is, you won't find any better on this side of the asteroid belt. - We're the only ones on this side of the asteroid belt, you murmur to yourself. - The New Doom squad reporting, sir! What kind of name is that, you think to yourself. They sure look like rookies, and there's one chewing bubble gum in the back row. - Ok, who's the leader of this flock? you ask. - That would be me... You turn around to face the unknown squadleader. The sight startles you, the leader is almost 7 feet tall, muscular. He's wearing a suit of combat armor and his left hand firmly grasps a plasma rifle. - You can call me Doomboy, the leader says in a manly voice. - Alright ...Doomboy... get your crew to the teleport room, you're going in to secure the landing spots. You sit back, confident that this man will lead the troops to victory, hmm.. Doomboy, what kind of name is that anyway... You listen to the radio as the crew teleport down to the surface below. - This is Doomboy reporting, everything looks cool down here. Just some goat like dudes over here, they don't seem very hostile. I'll go and try to talk to them... Then the speech gets drowned in the sound of thousands of demons waking up and bones starting to crack. The commander turns to you. - Ok, so 20 morons couldn't do it. I guess it's up to you now. The equipment has already been teleported down. * Copyright / Permissions * Authors (may NOT) use the contents of this file as a base for modification or reuse. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. This file may not be used for any commercial purposes without the author's agreement.* Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors