=========================================================================== Title : Doomworld Speedmapping Compilation #6 Filename : dwspd006.wad Release date : 6/30/01 Author : Various Description : This is a compilation of the WADs entered in : Doomworld's sixth speedmapping exercise. : Participants were given 120 minutes to create a : Doom 2 level on a certain theme. This week's : theme was to build a new final level for Doom 2. : A longer explanation can be found below. Additional Credits to : http://www.telefragged.com/speedmaps/ for : bringing this idea to my attention. Everyone who : showed up for the exercise, even if they couldn't : make a level. Doomworld.com. id Software. =========================================================================== * What is included * New levels : Yes Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos Replaced : No Other : No Other files required : Boom-compatible source port * Play Information * Game : Doom 2 Map # : Map01 - Map11 + E3M1 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other Game Styles : No Difficulty Settings : Some * Construction * Base : From scratch Build Time : 120 minutes Editor(s) used : Various Known Bugs : The levels in this WAD were all built in 100 : minutes, so they did not have a chance to be : thoroughly tested. Some bugs undoubtedly exist. Will Not Run With... : Any non-Boom-compatible port =========================================================================== * The Story * =========================================================================== It is 10:00 PM, October 2, 1994. As Ron Jomero, senior member of id Software, you are about to burn the gold master of Doom 2 and send it off to GT Interactive for duplication and distribution. It's late and everyone is ready to head home and finally get some well-deserved sleep. Just as you are about to hit "Copy," lead programmer Con Jarmack stands bolt upright from his office chair. "Wait a minute," he says, his eyes as big as saucers. "We totally forgot about Map30! The last level!" A shocked hush comes over the room as everyone realizes that they assumed someone else had made the final map for Doom 2. All eyes drift your way. As you push your flowing mahogany locks out of your face, you painfully remember your boasts earlier in the day of being id Software's fastest mapper by light-years. The gold master needs to be at Fed Ex by 11:59 PM in order to be shipped overnight to GT Interactive. If they don't get it by tomorrow morning, it can't be on shelves on time and id Software loses eight billion dollars. Allowing 20 minutes to copy the files and burn rubber down to FedEx in your Ferrari, you have 100 minutes to design the perfect final level for Doom 2. GET MOVING, RON! =========================================================================== * The Levels * =========================================================================== Map01 -- BlackTerror Map02 -- Bloodshedder Map03 -- Ebola Map04 -- Fredrik Map05 -- Hirogen2 Map06 -- Joe Pallai Map07 -- Nick Baker Map08 -- Nunoc Map09 -- SgtCrispy Map10 -- Sir Robin Map11 -- Skarj E3M1 -- Captain Napalm =========================================================================== * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://ftp.cdrom.com/pub/idgames/ and mirrors Web sites: http://www.doomworld.com/