=========================================================================== Advanced engine needed : Limit removing Primary purpose : Single play =========================================================================== Title : DOOM=DOOM Filename : DOOMDOOM.WAD Release date : 10/30/17 Author : Memfis Email Address : kuchitsu4@gmail.com Other Files By Author : More than you can count. Misc. Author Info : My right ear is more sensitive than the left one. Description : I wasn't sure how to achieve good gameplay in an open city, so I just put a roaming cyberdemon and a Peter Gabriel song in there. The cyber wants to be your sledgehammer but perhaps you have other plans? Additional Credits to : Peter Gabriel for the song Sledgehammer. Rejet for the game ALICE=ALICE, which is where I got the idea for the wad's name. People who played this wad, enjoyed it, and commented. Authors of textures from Squadron 417, Memento Mori 2, Gothic Texture Pack, 5th Episode Texture Pack, Eternal Doom, Requiem, Community Chest 4, TNT: Revilution, Hellcore, and who knows what else! =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 01 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes (green armor start on 3rd, no cyber on 2nd) * Construction * Base : New from scratch Build Time : Maybe like 10 days, a few hours per day. Editor(s) used : GZDoom Builder, XWE Known Bugs : None May Not Run With : doom2.exe Tested With : PrBoom-plus 2.5.1.5 * Copyright / Permissions * You are allowed to do what you want with this file. Give credit only if you want. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors