=========================================================================== Advanced engine needed : Boom+ Primary purpose : Single player only =========================================================================== Title : Doggy Filename : doggy.wad Release date : 06/09/17 Author : Zan-zan-zawa-veia Email Address : [redacted] Other Files By Author : Sheer Poison, Spidersilk, a clutch o' midis Misc. Author Info : I have gorgeous tumbling locks of wavy pink hair Description : Off-beat hell levels with lots of heavy weapons usage and Spidey vs Cybie showdowns Additional Credits to : TimeofDeath666 (sky) Frank Klepacki (completion screen midi) =========================================================================== * What is included * New levels : 2+ Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No * Play Information * Game : DOOM2 Map # : MAP01, 02 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : a scattering of twenty minute periods of lucidity Editor(s) used : GZDoomBuilder; Paint.NET; Cubasis; OpenMPT Known Bugs : - May Not Run With : - Tested With : modern PRBoom-Plus on complevel 9 * Misc * music tracks are: Opening: "T_JINGLE" by Zan-zan-zawa-veia MAP 01: "POLYBA" by Zan-zan-zawa-veia MAP 02: "oro vs q" by aanaaanaaanaaana.net (perfectly free-to-use music) score: 11th music track from the Lands of Lore soundtrack by Frank Klepacki I was planning on making my own vision of doom2.wad and made it only this far - the concept was short levels where most of the enemies wake up at the same time paired with slightly messy progressions so that you'd have to fight the enemies and yet not be trapped in "arenas" as such. Was rather inspired by Sunlust, but this is the "author who can barely play Doom"'s variation on that particular masterpiece. No, I don't know how they make levels out of those weird floating neon rails. I still don't know if this shading style actually suits anyone in the world but I like it and it looks dramatic. Musta become almost allergic to just seeing unlit walls at this point - adding gradients turns out to be better detail than, you know, detail. map 23 is an unofficial inclusion - don't ask me about it. Anything strange you saw came as a direct result of skin contact with the spores of alien toadstools. ALT.WAD still owns and Scythe is still dull * Copyright / Permissions * Authors (MAY) use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. Lemme know if you use any of the music! (delete one of these two paragraphs:) You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors