**> This wad must be run with a Boom compatible <** **> port such as Boom, MBF, Zdoom, SMMU, LxDoom <** =========================================================================== Title : Jägermörder - 01 : Chemical Lab Filename : dmdjm01.zip - dmdjm01.wad, dmdjm01.txt Date Finished : June 18th, 1999 Author : Derek Mac Donald aka Afterglow Web Page : http://www.doomnation.com/afterglow Email Address : derekmd@hotmail.com Other Files By Author : Co-author of The Seventh 07, SacrificeDM series Misc. Author Info : Contributing maps to SlaughterDM, Crucified Dreams, Mordeth and the upcoming Ninja Doom; check out my page for links and pics for these projects. Description : I guess I gotta write a story.. argh.. Basicly the hellspawn have invaded earth again, this time in the Colorado Rockies (not a fan of the team ;)... the military sent you alone because they cannot afford any more casulties after the previous wars with hell... you're resumé also helps you get the job. :) A few days back the UAC base radioed in that the computers were acting weird, such as programs closing down for no reason... the UAC hq just dismissed this since Microsoft was the dominant maker of most of these programs... the scientists and soldiers at the base were never heard from again and satelite scans reveiled the enemy (Yes, in this story the scanners actually pick them up!) Inside the base there's teleporting technology which must be how the minions of hell got back on earth.. you must find this teleporter and use it to transport to the source... Hrm.. wasn't too bad for my first storyline :P Additional Credits to : LxDoom's Colin Philips for playtesting Eric James Roberts for featuring this on his page and working for many hours fixing my fuck-ups :) Mark A. Klem for the music =========================================================================== * Play Information * Map # : Map01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : No, not designed for it but starts are there Difficulty Settings : Yes, but only health and ammo changes in most areas New Sounds : No New Music : Yes, Mark Klem - Damage Assessment, also MM2 map13 New Graphics : No, just E1 sky from Doom... so yes :P Demos Replaced : None * Construction * Base : New level from scratch Build Time : Sorry, lost all my watches Editor(s) used : DCK 3.62, Wintex 4.3, RMB 2.1 Known Bugs : I have a 486. May Not Run With... : doom2.exe, Legacy, Dosdoom... * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * http://www.doomnation.com/afterglow ftp://ftp.cdrom.com/pub/idgames/levels/doom2/Ports/d-f/dmdjm01.zip