=========================================================================== Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : Disjunction Filename : disjunct.wad Release date : 23.02.2017 Author : floatRand Email Address : [redacted] Other Files By Author : Description : A small mapset containing 11 thematically and visually diverse maps. Bit challenging, but hope you have fun! I would love to receive some hard spanking for whatever bugs, errors and mistakes in maps, as well as critique from gameplay/visual perspective. Maps should be Boom-compatible ( complv 9 ), but if issues arise, please notify me. The conveyors unfortunately don't function properly on ZDaemon, so have that in mind. 1.01 - quick fixes 1.10 - alterations to maps 04 and 06. --Resources-- cc4tex, compiled by Esselfortium. Some custom textures added. --Music-- Title: The Shade by Cyber Rainforce Intermission: Storm by Cyber Rainforce 01: Jazz Castle ( Jazz Jackrabbit 2 ), sequenced by MaliceX 02: Volcano ( Megaman Zero 3 ), sequenced by King Meteor. 03: Submerged Memory from Mega Man Zero 3 ( midi by King Meteor ) 04: Sorrow by Cyber Rainforce 05: Top Floor ( Castlevania: Aria Of Sorrow ), sequenced by Jorge D. Fuentes. 06: Lower Brinstar - MGS remix ( Super Metroid ), sequenced by King Meteor. 07: Battle ( Parasite Eve ), sequenced by ??? 08: Nuts N Bolts from Donkey Kong Country 3 ( midi by JILost ) 09: Hi-Depth Elevator by Cyber Rainforce 10: From Shadowgate (NES), midi remix by John Kuzma (Wraith Arranged), additional changes by Benjogami. 11: MAP15 theme remix from Icarus: Alien Vanguard Additional Credits to : Esselfortium for cc4-tex.wad. Special thanks to: Dew Alter TerminusEst13 /vr/ =========================================================================== * What is included * New levels : 11 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other files required : None * Play Information * Game : DOOM2 Map # : Mapxx Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : dunno Editor(s) used : GZDoomBuilder, Slade3 May Not Run With : ZDaemon Tested With : GZDoom/Pr-Boom * Copyright / Permissions * Use how you see, modify if you want. The maps are my design, however, and should be designated as such. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors