=========================================================================== Advanced engine needed : GZdoom (1.0.29 or newer <<>>) Primary purpose : Large Retelling of Doom and Doom2 in the eyes of another marine. =========================================================================== Title : Demon Eclipse: Episodes 1 and 2 Filename : DE-PKG.zip Release date : 10/09/06(Original) - 01/06/08(Newest) Author : Eric Ou (Eriance/Ezxariarch) Email Address : Ezxariarch@hotmail.com Other Files By Author : Demon Eclipse Episodes 1 (remake) and 2 Misc. Author Info : Sprite and graphics artist for doom Description : This is the Latest version of Demon-Eclipse (v.2.0.7). Check the change log for what's been added/changed. How to Run: 1)Drag the "DE-PKG.zip" into your "Gzdoom.exe" ---OR--- 2)use your Run Prompt in the Start menu and put in this: "C:/Doom2/Gzdoom -file DE-PKG.zip" (You will have to change "C:/Doom2/GZdoom" if your GZdoom executable is in another location. i.e. "C:/Games/Doom2/Gzdoom -file DE-PKG.zip", if you Doom2 folder is in the Games folder) Additional Credits to : ID Software (Doom(1&2&3)) Raven Software (Heretic(1&2) and Hexen(1&2)) 3D Realms (Duke 3D(s) and Shadow-Warrior) Mololith Games (Blood and Blood: Plasma Pack) Banjo Software (Hacx) Blizzard Entertainment (StarCraft and Diablo II) Midway Entertainment (Doom 64) Aeonsoft (Flyff) Team TNT (people that inspired me to map) Gothic99 team (Music) Doom 64 TC team (the Doom64 TC) Strain Mod Team Requiem Team Alien Vendetta Team Team TNT Programmers: Randy (Zdoom and Forums) Graf Zahl (GZdoom and Forums) Carnevil (Skulltag Powerup ideas) Code Imp (Doombuilder) Maker of Wintex 4.3 (for wintex, duh) Maker of XWE (XWE) Mapping: Tormentor 667 (Map-11 Secondary Mapper, inpiration) Kirby (Map-09 help and ideas) Agent Spork (Simplicity for mapping ideas) Primary Beta Testers: Bouncy King-of-Flames Doomed-Marine ACS and Decorate Help: The Dark Archon (ACS and Decorate assisstance) Zippy (ACS and Decorate) Hotwax (ACS) Vaecarius (Decorate) The Shooter 17, SolarSnowfall, and Jallaman (Regeneration Script) Graphics and Sounds: NMN (Assistance in making graphics) Vader (inspiration) Little White Mouse (inspiration) Scuba Steve (inspiration) Influential Wads and Mods: The Monster and Weapons Resource wads (ideas and sounds) Those who have supported me by playing this and offering suggestions Anyone else I forgot to mention Special Thanks to: All of Zdoom Forums for support. =========================================================================== * What is included * New levels : Yes Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : No * Play Information * Game : Doom2 Map # : map1-12, and map40 for monster testing (outdated) Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : No (not anymore, sorry) Other game styles : NO Difficulty Settings : Yes * Construction * Base : New From Scratch Build Time : Almost 2 years so far Editor(s) used : Doom Builder 1.69, Wintex 4.3, XWE 1.16, Goldwave 5.2, Photoshop CS, MS paint Known Bugs : Some Powered up episode 2 and 3 weapons wont work on 3D floors (GZdoom 3D-floor problem). Vorpal Blade and Soul-Leech weapons wont work well in Co-Op. May Not Run With... : Anything Besides GZdoom 1.0.26 or Skulltag Internal Build (You must run GZdoom using Open GL renderer) * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * Idgames, Zdoom forums' Demon Eclipse Mod thread, in editing.