====================================================================== Advanced engine needed : ZDooM v1.23 beta 24 Primary purpose : Single play Suggested location : ./levels/doom2/Ports/d-f/darkhour.zip or ./themes/starwars/darkhour.zip ====================================================================== Title : The Darkest Hour Filename : darkhour.wad darkhour.txt gameplay.txt Release date : August 6, 2001 Author : ReX claussen Email Address : gurkha_boy@yahoo.com Other Files By Author : Pugilist.wad, a 3-level fist-only series set in WWII Fear_Isl.wad, a single level Decimate.wad, a single level Complex.wad, a massive and detailed single level Arena_01.wad, a fast-paced, short single level Hex_on_u.wad, a 3-level medieval set using Hexen2 textures Phoenix.wad, a 5-level military installation using Quake2 textures Paranoia.wad, a 5-level military research installation using Half-Life textures, enemies, and sounds Temple2.wad, a 5-level hub set in techno, medieval, & techno-medieval areas, using Q3A textures & Q2 weapons They can be found in the Ports directory of ftp.cdrom.com (except for Arena_01.wad, which does not need a port and is in the regular DooM2 levels directory of cdrom.com). Misc. Author Info : So many aliens; so little time! Description : 7-level hub set in the Star Wars universe, using enemies, weapons, graphics, sounds, and music from Dark Forces. Play the role of Wrok Onmo, leader of a vicious gang of interstellar mercenaries. Steal the plans for the Imperial Cybernetics Facility from the Thal Vaishet Moon Base. Wreak havoc on the Imperial Space Station Alpha Centauri. Have a "disagreement" with Quatto the Hutt in his fortified palace. Hook up with a rebel spy in Mos Denra who is willing to pay hansomely for your services. Take down the IRF on the remote planet of Nagin Prime. Special Thanks to : Nigel Rowand (Enjay001@hotmail.com,www.btinternet.com/~Enjay001) for all his help with DeHacked, for graphics from his excellent ZDooM level NJThief and his unreleased Star Wars level set, and for being an all- around nice guy Csabo (wadedit@marchmail.com, www.doomworld.com/XWE) for creating the cool TITLEPIC, PLAYPAL, color gradient, status bar numbers, and the intro music. Check out his versatile editor, XWE, at his web-site Additional Credits to : Lucas Arts for their excellent "DooM clone" Dark Forces id Software for DooM, DooM2 3DRealms for Duke Nukem3D, from which I extracted the moonscape sky patches, which I then modified to create 2 tall sky textures. Also the space suit, satellite dish, and numerous other graphics. Randy Heit (zdoom.notgod.com) for his incredible source port Neil Bowman (www.geocities.com/area51/lair/1800/stardoom.html) for the Rogue Jedi, miscellaneous sprites, graphics, sounds, and music. John Wriston (as344@detroit.freenet.org) for what I believe was the first conversion of Dark Forces enemies (7/23/1996) for use in DooM in his Stwargfx.wad Garrett Granger (http://www.geocities.com/TimesSquare/Arcade/5333/) for some graphics from his SWDOOM2 project Jared-Michael Stein for graphics from swgfx8.wad (found on cdrom.com) Rich "Weeds" Nagel (http://ourworld.compuserve.com/homepages/RichNagel, RichNagel@Compuserve.com,) for his Nitesky2.wad, which I modified to create a tall sky texture (starry sky with nebula), and a starry sky Stian Skjondal (http://members.xoom.com/zerosignum, zsignal@organizer .net) for his skypack2.wad, which contains fantastic skyscapes. Chris Pisarczyk AKA ChrisDragon (chrisdrgn@hotmail.com) for his Half- Life textures in Valve.wad Greg Zapf for the cool sounds in Swsnd0.wad Jonathan Daughtrey for additional sound in Cinsound.wad Chris Hopkins, who, back in 1994, was probably the first person to convert Star Wars music for use in DooM (Swmusfx4.wad) ====================================================================== * What is included * New levels : 6 levels plus 1 secret level Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes - internal Demos : Other : Other files required : ZDooM v1.23 Beta 24 * Play Information * Game : Doom II v1.9 using ZDooM Map # : Map01-Map07 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Yes * Construction * Base : All levels from scratch. Most sounds, music, and graphics from Dark Forces by Lucas Arts. Other resources as credited. Build Time : 7 months Editor(s) used : CAGE to extract graphics from Dark Forces BMPDF to convert DF graphics into bitmap format Wally to extract textures from Duke Nukem3D MS Paint & PhotoShop to convert into DooM palette & to modify graphics WinTex to insert graphics, other lumps into the pwad, merge maps DeepSea for additional graphics work, including creating oversize textures, creating texture names, lump management, etc. XWE for additional graphics work and lump management WadAuthor to create the maps & scripts Known Bugs : None May Not Run With... : ...the Bulls at Pamplona. * Copyright / Permissions * Authors may use the contents of this file as a base for modification or reuse. The graphics, sprites, music, and sound were extracted from the game Dark Forces, so they are copyright Lucas Arts. Reuse the original Dark Forces resources rather than these modified versions. You may distribute The Darkest Hour in any electronic format (BBS,Diskette, CD, etc) as long as you include this text file intact, and do not release it as part of a commercial product as it contains material copyrighted by Lucas Arts and others. * Where to get the file that this text file describes * ftp://ftp.cdrom.com/pub/idgames/levels/doom2/Ports/d-f/darkhour.zip