=========================================================================== Advanced engine needed : Limit removing port Primary purpose : Single Play =========================================================================== Title : Running trought the ices Filename : dai-fdac.wad Release date : Author : Walter "Daimon" Confalonieri Email Address : daimon.italia983@gmail.com Other Files By Author : A lot, some good, some bad. Misc. Author Info : I love spamming stupid videos on zdoom forums. I build doom maps just for fun... Description : I know it. This wad sucks. Altought this is a "speedmapping of 120 minutes" (plus some time waste on "detailing" and get few new textures here and there), this IS the fail on Doom Advent Calendar 2009 Edition. And since DAC looks to be a dead project again, i've decided to release this map as a standalone project, and add one (or more) maps, following the original "speedmapping" concept... Drama : You are Walter, a dumb italian doomer\weeaboo\geek and you decided to build a epic wad for DAC2009, but you miserably fall asleep for drunkness. You wake up after the project is near to deadline, so you decide to take a look on doomworld forums and you recognize, with great shame, can you made NOTHING for this ambitious project. So you open your Dragonforce winamp list, you start somenthing with Doom Builder and using your impressive skills you learned trought the time, you begun a sort of winter speed map session... TRUE STORY. Story : Guys on a mission defeat evil in a frost uac base. Additional Credits to : ID, for the fancy game! My family Crista Forest, aka "CD Warrior" for Celtic Shrine Nick Baker for silver textures, Mortimer Resource and recoloured textures Graph Zahl for "old-school" rapid fire tropper Derek "Afterglow" Mac Donald for Quake Textures wad Internet for the LOLPASTA pic Greenwar 2\Gothic Textures for DOOR192 (i guess) Pawel Zarczynski aka NMN for NMNCorp1 Texture other people i forgot to mention =========================================================================== * What is included * New levels : 4 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : MAPINFO Other files required : None * Play Information * Game : Doom2 Map # : MAP01 - MAP04 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Yes * Construction * Base : New from Scratch Build Time : 24 hours in spare time Editor(s) used : Doombuilder 2, XWE, Wintex 4.3 Known Bugs : few HOMS in chocolate doom. May Not Run With... : vanilla doom2.exe Tested Whit : chocolate-doom 1.21, DelphiDoom 3.2, Risen3d v2.2, skulltag 0.97d2 (on my laptop) * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with NO modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors * DISCLAIMER * This PWAD contains select texture(s) and flat(s) that can originally be found in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each said PKZIP archive contains thirty-two professional quality levels and music. http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip