=========================================================================== Archive Maintainer : Update to : Advanced engine needed : Zdoom Primary purpose : Single play =========================================================================== Title : Doom 2: Reimagined Filename : D2R.WAD Release date : 6-16-12 Author : Leon Email Address : rated_rko2009@hotmail.com Other Files By Author : Misc. Author Info : Description : A reimagination of levels MAP 01 to MAP 07 of DOOM II by me Additional Credits to : GreyGhost =========================================================================== * What is included * New levels : 7 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : DOOM2 Map # : Map01 to Map07 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Player starts only Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : 1 Week Editor(s) used : DoomBuilder, Slade Known Bugs : None Known May Not Run With... : * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors =========================================================================== DOOM II Reimagined by Leon My goals in this was to: Create lvels with similaities to the earlier levels of Doom II by ways such as, Similar difficulty setting, similar introduction of Monsters, similar weapons, similar textures and similar amount of secrets. I always created the exits to the levels of Doom II by W1 Exit as I wanted to show the links of each level to adhere to the storyline. NOTE: Secrets and Monsters will not be located past the exit door. It includes different difficulty settings for each level. Thank you to Grey Ghost for all your help :) Enjoy.