=========================================================================== Advanced engine needed : Limit removing source port Primary purpose : Single play =========================================================================== Title : Crimson Canyon Filename : crmsn37.wad Release date : March 21st, 2005 Author : J S Graham Email Address : psyren@easy.com Other Files By Author : Azgthth.wad Misc. Author Info : Description : A themed map series intended for single player exploration and conquest. Designed to be visually exciting, different and fun, as well as provide intense combat situations with as many enemies as could be packed in and survived. This set is NOT at all meant to kill the player in 60 seconds. Additional Credits to : Catsy, for testing and much gameplay advice. Ray Schmitz, Huy Pham, and Kaiser, for inspiration from their ideas and designs. Chilvence, Ichor, AlexMax, and Andrew McKie for showing me how to make my own textures and get them into the wad. Ultimate Doomer, Deathbringer, and Deepteam for explaining how to get the animated ones working. Doom_Dude, Doomed Ace, and Deepteam for giving me the info needed to get the TITLEPIC and other game graphics working. Geraldo Ramos Falci Jr. for additions to the Story. Many others at NewDoom and DoomWorld forums, (too numerous to remember all,) for their patience, wisdom, and valuable help. See Texture and Music Credits below. =========================================================================== * What is included * New levels : 12 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : No * Play Information * Game : DOOM2 Map # : Map01 - 12 Single Player : Single player start only Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : About 10 months Editor(s) used : WadAuthor, DoomBuilder, XWE. Other Tools : ZenNode, Image Analyzer, MSPaint, Midi2Mus. Known Bugs : None I have found. May Not Run With... : Tested in JDoom, Legacy, ZDoom, ZDoomGL. =========================================================================== Texture Credits: BMIDG66 (modified) from "Blood Resource Pack build 1" by Daniel "Tormentor667" Gimmer CEIL1_L1 DLIGHT3 JG_C2R From Graphtallica texture packs by Sean Johnson D2_DOOR1 D2_DOOR2 From Dark Base texture pack by David Gevert D64C079 From the Doom64TC "Absolution" by Nintendo/Midway FC_GRID2 FLOOR_1 FLOOR_4 T03 From Malice texture pack by Nick Baker FLOOR0_3 FLAT1_2R From The Brotherhood of Ruin.wad by Kristian Aro JFLR_09 From Erratic texture pack by Jonathan Rimmer N5COMP01 Created by Ray Schmitz STKIH7F STKIM1F STKIC06 From deConstruct industrial texture pack by Stecki SLADRIP1 - 3 From Sirens.wad by Wraithchilde Several of these are renamed, and most have been modified, and/or recolored from the originals. All other added textures and flats are based upon original Id games resources, or made from scratch. These are free to use however you wish, as far as I know or care. INTERPIC is from Dantes Inferno by Gustav Dore =========================================================================== Music Credits: Special thanks to Ray Schmitz (http://www.geocities.com/shtbag555/) for the music he composed, used in maps 01 - 10 Map11: Mein Herz Brennt - Rammstein Map12: ALIENS Soundtrack - James Horner =========================================================================== * Other Notes * (1) Map03 is based upon a map I made for the DoomWorld Community Chest Part Deux. (2) Maps 11 and 12 were intended to be a part of the Congestion 1024 Project. (3) The highly confined spaces, lighting and texture schemes of Map12 are based upon a concept developed by Azriel. =========================================================================== * Copyright / Permissions * Authors MAY use the map contents of this file and textures I made as a base for modification or reuse. You MAY distribute this file in any format. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors ===========================================================================