Title : Crabbet Park House Date : November 1998 Game : Doom II plus TeamTNT's BOOM Engine (www.teamtnt.com) Filename : CRABBET.WAD Author : John Bishop Email Addresses : john.bishop@willdata.com jb_sharx@hotmail.com sharx@fsmail.net Web pages: : http://www.users.waitrose.com/~sharx Author's works : BrikBlat! (with Chris Christensen) The Honeycomb (with Chris Christensen) The Orangery Crabbet (with Chris Christensen) Kiddy Sprike The Waterwheel Author of 'Getting Started with DOOM Editing'. Contributed to : BIOWAR (Maps 6 and 13) Plutonia 2 (Maps 3 and 28) Description : You don't remember what happened, just that you awoke in some kind of building that looked as if it had once been occupied. Eerie noises make you aware that all is not well with this world. Taking a deep breath you walk slowly forward finding some abandoned ammunition and an old shotgun on the floor. You feel a bit more confident with the solid weight of the weapon in your hands which is good, because as you round the corner all hell breaks loose... So, waste the enemies, find the keys, locate the exit and FLEE... Notes : This WAD requires the BOOM Engine by TeamTNT. If you try to run it under the normal DOOMII Engine you will get massive Visplane errors in the larger of the two outside areas, some of the effects won't work and you will not be able to get onto the upper stories of the building because I have used BOOM's silent teleports. This also means you won't be able to save the game or reach the exit. Go to TeamTNT's website for the BOOM Engine - http://www.teamtnt.com/boompubl/getit.htm which is free and has loads of cool new features in it, but mainly 'cos it's bug-free !! At the time of writing TeamTNT had just released the final version of BOOM v2.02. Get it - it's FREE! The BOOM silent teleports take you from floor to floor (there are four floors in the building) and I have to thank Chris Christensen for pointing out how confusing this can be and coming up with the idea for color coding each of the different floors so you know where you are. There is also a basement again reached by silent teleport. CRABBET is a WAD based on an actual building called Crabbet Park House, a Queen Anne style mansion built around the end of the 19th century in Worth, near to Crawley in West Sussex, UK. This building is owned by a company at which I used to work. Cameo appearances by some current and not-so-current company members are made in this WAD. Additional Credits to : Jack Vermeulen for DeeP97 and help with graphics Jens Hykkelbjerg for RMB version 2.1 Ben Morris for DCK All the guys at TeamTNT for BOOM And, of course, id Software for DOOMII Also thanks to Chris Christensen for support, help, advice and encouragement and Olivier Montanuy for DeuTex/WinTex. Special thanks too to Jack Vermeulen who was very patient when I transferred from DCK to Deep97 and always answered my EMails helpfully. See the Deep97 website at www.sbsoftware.com A special mention too for Graham Street, colleague, friend, HTML guru and graphics wizard who gave invaluable help with some of the images that appear as wall textures in this WAD as well as help with my websites. Finally, to the makers of OSIRIS.WAD from which the door open/close and teleport sounds originate, and the Alpha Dog Alliance who made the superb TC STRAIN (http://www.geocities.com/Area51/Cavern/8528/) where the shotgun sound came from. Also, to the creator of the amazing 'punch' sound, origin unknown. ---------------------------------------------------------------------------- * Files Supplied * CRABBET.WAD The Crabbet Park House WAD CRABBET.BAT Batch file to run CRABBET.WAD CRABBET.BEX BOOM Engine BEX file for text replacements CRABBET.TXT This text file ----------------------------------------------------------------------------- * Play Information * To install : First install BOOM into directory C:\BOOM then unzip CRABBET.ZIP into C:\DOOM2 To run this level : BOOM C:\DOOM2\DOOM2 C:\DOOM2\CRABBET C:\DOOM2\CRABBET.BEX or use CRABBET.BAT (both from the \BOOM directory) Level # : Map01 Single Player : Yes whoo-hoo Cooperative 2-4 Player : Yes (untested) Deathmatch 2-4 Player : Yes 4 starts (untested) Difficulty Settings : Yes New Sounds : Yes New Graphics : Yes New Music : Yes Demos Replaced : Yes ----------------------------------------------------------------------------- * Construction * Base : New level built from scratch Editors used : DeeP97 by Jack Vermeulen Doom Construction Kit 3.2 by Ben Morris RMB version 2.1 reject map builder WinTex to change music and sound effects Known Bugs : None significant - EMail me if you find any. I am aware of the slight 'flick' when silent teleporting to another floor and hope this doesn't spoil the game for you. Other info : This is a pretty big WAD which eventually blew the maximum number of sidedefs that DCK could cope with (8192) which is why I switched to DeeP, an editor beyond compare which is actively supported (unlike DCK) and has full support for the BOOM Engine features. Note that in order to build the reject map, the sidedefs and sectors have been packed. This map is therefore not editable. This WAD took many elapsed months to build... but then compared to some I'm pretty slow ! ----------------------------------------------------------------------------- * Copyright / Permissions * Please keep this WAD and its associated TXT file intact and give me credit for it. Otherwise feel free to distribute it at will. You may use this WAD as a basis for your own WAD design if you really need to, but note the remark above about the packed sidedefs. If you want an editable copy you can have one - EMail me. Email me with questions or comments at any of the above addresses.