=========================================================================== Archive Maintainer : Update to : Advanced engine needed : ZDoom, Boom, Legacy - anything that lifts engine restrictions on sectors, visplanes, and things Primary purpose : Single =========================================================================== Title : Come Sail Away Filename : cmsalawa.wad Release date : 11-26-2011 Author : David J. Finnamore Email Address : daeron@elvenminstrel.com Other Files By Author : acidplant, toothncl, full list at www.elvenminstrel.com/games/wads/doomwads.htm Misc. Author Info : Description : It's the War of the Worlds all over again. And you're going to be abducted. Additional Credits to : =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : Other files required : * Play Information * Game : DOOM2 Map # : Map01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : 100+ hours I guess Editor(s) used : WadAuthor 1.3 Known Bugs : On rare occasions, the floor-up trip line for the UFO abduction fails. I've installed an additional trip line in the sector you transport to, just in case. But after that, it always worked, so I haven't gotten to test the extra line yet. Should work. ::fingers crossed:: If all else fails, IDCLIP May Not Run With : unknown Tested With : Zdoom 2.3 Your cushy desk job has been interrupted by an invasion of alien creatures bent on taking you out for, uh, dinner. Upon fighting your way out of the building, you discover that much more has gone wrong with the world than you could have imagined. It's all on you to save it, and you'll have to leave it to do it. Be brave. Don't let them win. Get control of the ship! OK, so much for my movie trailer script writing career. I've never seen a DooM level in which the player gets abducted by a UFO. Always wanted to make one. The first plans for it were drawn up in 1997, and I've worked on it in fits and starts ever since. Per usual, my vision was larger than the DooM engine could fulfill - even with the newer fancy ports. But I finally figured out a way to pare it down to the acheivable and still make a, hopefully, satisfying abduction experience. Happy hunting. Don't forget to save during the rare moments the baddies leave you alone for a second. New music by Yours Truly, titled War of the Worlds, copyright 2011. It really should have a medley of Styx's Come Sail Away and the X-files theme, but then I wouldn't be able to upload it to gamers.org, and what-hh would fin-a-ll-ih be the point? * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://www.elvenminstrel.com/games/wads/doomwads.htm FTP sites: