=========================================================================== Advanced engine needed : ZDoom compatible (tested with ZDoom 2.2.0) Primary purpose : Single play =========================================================================== Title : Chip's Doom Challenge Filename : chips19.wad Release date : August 31, 2008 Author : not TimeOfDeath (Chris Balch) Email Address : thelastbreathofthedying@yahoo.com Other Files By Author : Drown in Blood (dib28a) map01,03,04,05,09,22,23, 26,27,28 2sector map07 sloth rjsloth masterjumps map06 (co-author) SMEDLEY SQUANE FLANAGAN dekutree (Zelda remake) LOINK TOM (wip) Description : This is a remake of 19 levels from the Windows version of Chip's Challenge. Each map number corresponds with the level number from CC. The maps were based off of CC solution maps. The maps were made between August 20-31, 2008. I was about to move to a new city and wanted to remake as many CC levels as I could before moving (some levels were skipped). Be careful when punching hell knights near walls because they can get stuck (like in CC). To help keep hell knights under control, I'd recommend using a crosshair to aim at their horizontal center and to stand right in front of them when you punch. There isn't a custom status bar, but you can see what items you've picked up by checking the console. Or, you can look at the default status bar and refer to this: CHIPS LEFT = the "monsters" stat on the automap CHIPS PICKED UP = armor BLUE KEYS = bullets GREEN KEYS = shells RED KEYS = rockets YELLOW KEYS = cells FLIPPERS = blue keycard SKATES = blue skull key FIRE BOOTS = red keycard SUCTION BOOTS = yellow keycard Additional Credits to : For the original Atari Lynx version of Chip's Challenge: Chuck Sommerville (creator), Bill Darrah, James Donald, Peter Engelbrite, Victoria Hanson, R.G. Goudy, Stephen Jungels, Scott Nelson, Pete Wierzbicki, Paul Vernon, Alex Rudis, Robert Vieira, Arthur Koch. For the Microsoft Windows version: Tony Krueger, Ed Halley. Authors of the programs I used. DB_Tails for the green door texture from dbzone. Gez and Eternal Doom IV for scripting help. =========================================================================== * What is included * New levels : 19 Sounds : some from Chip's Challenge Music : from Chip's Challenge Graphics : from Chip's Challenge and Doom Dehacked/BEX Patch : Yes Demos : Included in zip (Recorded with ZDoom 2.2.0 by TimeOfDeath) chips19-2043-speedmovie-tod-zd220.lmp * Play Information * Game : Doom 2 Map # : MAP01-12, 14-15, 17-18, 20-21, 27 Single Player : Designed for Cooperative 2-4 Player : Yes but untested Deathmatch 2-4 Player : No Difficulty Settings : No * Construction * Base : New from scratch Build Time : 11 days Editor(s) used : Doom Builder 1.66, XWE 1.16, Paint Shop Pro 7, Paint Known Bugs : in map21, if you slide to the exit island before getting the skull rocks, you'll be trapped. May Not Run With... : old versions of ZDoom, ZDaemon * Copyright / Permissions * You MAY use this file as a base for modification or reuse. You MAY distribute this file for free, provided you include this text file, with no modifications. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://timeofdeath.wrvids.com/doom http://myspace.com/timeofdeath