Advanced engine needed: Any engine that removes Doom limits is REQUIRED. Primary purpose: Single-player, but other modes also supported. =========================================================================== Title : CONGESTION CONTROL 2 Date Finished : 15 May 2003 Author : Karthik Abhiram Email Address : me@karthik82.com Misc. Author Info : 21 year old Doomer from India (today, May 15, is my birthday). For more info, have a look at my site http://karthik82.com. There's lots of stuff over there, both Doom and non-Doom related. Description : Like it's predecessor, "Congestion Control", this map, "Congestion Control 2" is a fast-paced and fun Doom II level. It also features a unique visual style (different from the first one). This level REQUIRES an engine that removes the original Doom's limits. Boom and anything upward will do just fine. Extras : Apart from CCT2.TXT (this file) and CCT2.WAD (which is required to play the level), a file called CCT2-EXTRAS.ZIP is also included. This archive contains some extra stuff that you might be interested in, such as a one-page comic, which is the story for this level, and a page called CCT2.HTM, which contains additional information. Check it out :) Story : Yes (see extras) Other WADs by Author : In descending order... * Dark Fate (dft.wad) * Out of Phase 3: One Cloudy Afternoon (ophase3.wad) * Congestion Control (cct.wad) * The Other Side of Phobos (osp.wad) * Out of Phase II (ophase2.wad) * Out of Phase (ophase.wad) * Chaos Punch (cpunch.wad) * ICK (ick.wad) Plus there are a couple of WADs only available at my site. See the CCT2.HTM page for more details and download links. Additional Credits to : Varun, the Ninth Gate team, the authors of all the tools and resources that were used to make this level, id Software, and finally *you* for downloading/playing the level. See the CCT2.HTM page in the extras archive for complete credits. =========================================================================== * Type of DOOM or DOOM II file * New level WAD : Yes * Play Information * Episode and Level # : Doom II, MAP01 Single Player : Yes Cooperative 2-4 Player : 4 Player Starts included, but not tested. Deathmatch 2-4 Player : Yes (8 Deathmatch Starts included) (see CCT2.HTM for details) Difficulty Settings : Yes (see CCT2.HTM) New Sounds : No New Music : Yes (see CCT2.HTM) New Graphics : Yes (see CCT2.HTM) Demos Replaced : None (demos welcome!) * Construction * Base : New level from scratch Build Time : 2 and a half months Editor(s) used : DoomCAD 6.1, XWE, ZenNode 1.1.0, Wintex 4.3, Paint Shop Pro 6.0 (see CCT2.HTM for more details) Known Bugs : Some visual errors may occur if you play this level with an OpenGL port such as jDoom or GL Legacy. This does not hamper gameplay, nor will it cause any crashes. It only happens in a couple of places, and if it bothers you, use the software renderer in your port (or use a non-GL one). May Not Run With... : Will not run with doom2.exe or doom95.exe due to the detail. REQUIRES an enhanced engine that removes Doom's limits. You can use your favourite engine, Boom and anything upward will do just fine. * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include ALL the files found in CCT2.ZIP, with no modifications. This includes CCT2.WAD, this file, and the CCT2-EXTRAS.ZIP file. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include all the files within it intact. * Where to get this WAD * The usual: ftp://3darchives.in-span.net/pub/idgames/ and mirrors FTP sites: Other: My site, http://karthik82.com ===========================================================================