================================================================ Title : budrum26 Filename : budrum26.wad Date Completed : 12/01/2006 Author : Michael "Optimus" Kargas Email Address : optimus6128@yahoo.gr Misc. Author Info : http://optimus.demoscene.gr Description : Wow! My first Doom2 WAD is finished. And a more serious attempt to create interesting shadows and visuals, hopefully also challenging and not confusing gameplay (it's hard to say when you have played this WAD during beta testing for the nth time and you already know the exit ;P) Normally, I had much more ideas for this WAD, but since it had became already enough large and I was already sattisfied with what I've designed so far, I decided to finish few more important parts and release it. But finally it's here. The name of the WAD came out because today I am becoming 26 years old. BuDrum comes when I thought about my BirthDay, BD came in my mind, Budrum almost means Dungeon in greek, although there is mostly a base setting here and then perhaps few small dungeon halls. There is no story. Just some attempts to do various impressive(?) lightning and shadows, a rather large map with lot's of secrets, monsters and dark areas (Perhaps this will tire some players but I just came into it to create some atmosphere and I was bored to change the concept). Try HMP, it's really fun!!! =) ================================================================ * Play Information * Game : DOOM2 Episode and Level # : MAP01 Single Player : Yes Cooperative 2-4 Player : I just put 3 more starts in the same room, would be interesting cause there is a lot of action. Deathmatch 2-4 Player : No. I haven't put starts, perhaps the map is too large and not suitable for deathmatch. Difficulty Settings : Yes New Sounds : No New Graphics : Yes (For vertical waterdrop and noise effect on a screen) New Music : No Demos Replaced : None * Construction * Base : A project to create something more challenging and big that started somewhere in January 2005 Editor(s) used : DoomBuilder and Wintex (I hope I haven't fucked up my gfx entries this time) Build Time : 1 year(!) since I started this, but anyways I was working very very slowly and with long breaks. Known Bugs : Tested on ZDOOM, might run well in other Boom compatible ports. Runs in Vanilla Doom too but you may experience visplane overflows here and there, tutti frutty effect and other stuff. ZDOOM is recomended, some other ports fuck up few of the texture alligments and I didn't bothered correcting this :( But there are very few occasions.. * Copyright / Permissions * Authors MAY use the maps in this wad as a base for additional maps. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: none BBS numbers: none Other: http://optimus.demoscene.gr