=========================================================================== Advanced engine needed : Boom Primary purpose : Single + Coop play =========================================================================== Title : Blowup Filename : blowup.wad Release date : Nov. 2006 Author : didy Email Address : moontrader@gmx.de Other Files By Author : blofeldx.wad (2005), belltoll.wad (2005) Description : tech, industrial, metal, brick - sort of mixed theme; it is a big map, so you should save from time to time; some places are dark with zdoom, brighter with prboom; five/six monsters are in a secret room; Additional Credits to : Textures: Nick Baker, Lucas Arts for darkforces, id software, special thanks goes to Pawel Zarczynski for nmncorp1/2 which I also used in another released map and forgot to mention; Testers: Belial, Th0r =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : No * Play Information * Game : DOOM2 (Boom) Map # : Map01 Single Player : Designed for Cooperative 2-4 Player : Yes, more monsters,... but not tested !! Deathmatch 2-4 Player : no Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : weeks Editor(s) used : doombuilder, XWE Known Bugs : none May Not Run With : edge, doomsday, (eternity ?) Tested With : prboom+, gzdoom, zdoom 2.1.6 * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. Everything is allowed except commercial use. There are also copyrights for the textures listed above see http://www.doomworld.com/afterglow/textures.shtml * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: FTP sites: