=========================================================================== Archive Maintainer : n/a Update to : n/a Advanced engine needed : EDGE v.1.28 Primary purpose : Single Player/neat stuff(for EDGE anyway) =========================================================================== Title : Bananas Filename : bananas.wad Release date : October 03, 2004 Author : Tafoole Email Address : tafoole@saintly.com Other Files By Author : n/a (my first wad) Misc. Author Info : Labotomy only wishes they were me Description : Nuts inspired gameplay. If you don't like that then just look at some of the stuff I did in it.(see below). Additional Credits to : b.p.r.d. -nuts (where this draws inspiration) Doug the Eagle -blessed(the weird Cyberdemon fires blessed rockets, and the upgraded rocket launcher attack is based off of blessed imps) Fanantic -qdoom (for introducing me to edge, and I learned some ddf stuff from it.) zdoom monster resource wad(the person who made the slow flamethrower cacolich) -the cacolich joel huenick -the commando controlled arachnotron is based off of the arachnotron mounted commando id software -doom and such the EDGE team =========================================================================== * What is included * New levels :yes Sounds :No(made without wintex) Music :No Graphics :No(made without wintex) Dehacked/BEX Patch :No Demos :No Other :YES(DDF FOLDER MUST USE... type -ddf bananas at command line[no wintex]) Other files required :doomII, EDGE v1.28, * Play Information * Game :DOOM2 Map # :map01-map08 Single Player :Designed for Cooperative 2-4 Player :Player starts only(4) Deathmatch 2-4 Player :8 player starts and weapons Other game styles :n/a Difficulty Settings :Yes * Construction * Base : New from scratch Build Time : Longer than it should have been(over 6 weeks) Editor(s) used : doombuilder Known Bugs : the water hue has a tendency to break May Not Run With... : no point in anything other than EDGE(unplayable) *Editing* This is for people who want to make levels for this ddf (To avoid interactions with the rts map01's secret exit is map09. Thing numbers: 2000=Food(gives ammo for weapon nine which is used to place healing items), 1013=Weapons Upgrade(Upgrades pistol,shotgun,super shotgun, chaingun, and rocket launcher), 1014=Pistol Upgrade, 1015=Shotgun Upgrade, 1016=Super Shotugn Upgrade, 1017=Chaingun Upgrade, 1018=Rocket Launcher Upgrade, 1099=Backpack2(bigger bonuses), 3005=Doom64 Pain Elemental, 1022=Weird Cyberdemon Thing(half as much life, uses a machinegun or blessed rocket launcher, 1050=marine that runs forward and then floats upward, 3004=Super Shotgun Marine, 1019=Mega Shotgun Marine, 1025=Megashotgun/Superchaingun Marine, 1092=Big Marine who just stands there, 9=Rocket Launcher Marine, 1020=Super Chaingun Marine, 1090=Dancing Imp, 3034=Transparent Spectre (like in zdoomgl and jdoom), 1021=Flamethrower Gestapo(plays dead until they see you), 1000=Cacodemon, 1001=Shotgun Guy, 1002=Giant Nazi(attacks with the speed of twin chainguns,and summons gestapos), 1091=Giant Nazi who falls over dead upon spawning, 1003=Fat Mancubus(flies,translucent and summons icons of gluttony), 1004=Icon of Gluttony(weak,flies), 1005=Commando controlled Arachnotron(ruthless,the chaingunner comes out when it dies and summons demon heads), 1006=Demon Heads(weak and fires imp fireballs in all directions), 1008=Nightmare Spectre(green,faster,fires cacodemon fireballs and summons cereburus babies), 1009=Nightmare Cacodemon(tough,fast,fires a rapid barrage of fireballs) 1010=Living Ball Lightning(weak, summoned by nightmare cacodemons), 1011=Upper Class Baron(grey spiderdemon,fires a spiralling baron fireball attack,bleeds midgit barons,the baron comes out when it dies), 1012=Midgit Baron(small,weak,slow,harmless), 3032=Cacolich that just sits there invincible, 3132=Cacolich(taken from the zdoom monster resource wad), 888=Cereburus Baby(just a bigger, weaker,unfreindly, mbf dog). *Features* General:Rocket Smoke,Particle Blood(3 colors),Halos,scars on walls from shots(bullet holes,ect.),some enemies will swim in water Map01:A working Quad Damage,A working Ring of Shadows,A shop Map02:A wolfenstien death cam Map03:n/a Map04:n/a Map05:n/a Map06:a foe camera pan, a monster taken from zdoom(the aforementioned cacolich) Map07:a minor foe cinematic sequeance Map08:monsters with wake up animations (like the hexen gargoyle thingies, rise gestapos, rise!) * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors