=========================================================================== Advanced engine needed: ZDoom 1.23b33 Primary purpose : Doom Single Player =========================================================================== Title : A Warm Place Filename : awp.wad (and awpm.wad) Release date : 02-5-01(original) / 10-5-02(re-release) Author : Richo Rosai Email Address : richou_rousai@hotmail.com Other Files By Author: Please don't ask... (Maybe you'll see them in "The Unreleasables" someday.) Misc. Author Info : Richo Rosai. Description : Thanks : id Software for Doom Randy Heit for ZDoom Jehovah Gyra for the music, especially Captain Bob Faint for testing and chatting about different ideas and testing stuff.(At least a few things might not have existed had I not been talking with him.) More specific (and fun) credits are available if you beat the game. =========================================================================== [<- Play Information ->] Executable needed : ZDoom v1.23b33 IWAD Needed : DOOM2.WAD Map # : It's a Hub. Don't worry about it. Single Player : Yes Cooperative 2-4 Player : No (Too heavily scripted with "cinemas" and such.) Deathmatch 2-4 Player : No (No point.) Other game styles : No Difficulty Settings : Yes - the usual enemy placements and whatnot are here, as well as a few difficulty-specific surprises near the end. New Graphics : Yes. New Sounds : Yes. New Demos : No. New Music : Yes, there's the basic awpm.wad, which is full of mp3s and features Jehovah Gyra's E1M8 as a centerpiece, and a special add-on (for the "ending level") for those interested at www.jehovahgyra.com/doom.(This file is separate because of its size and the fact that it doesn't add anything to the actual game.) [<- Construction ->] Base : From scratch. Build Time : I started this on December 15th 2001 and I literally did not leave my house until the 10th of January. I slept about 7 hours average per 30 hour period (knowing whether it was day or night bothered me), and I didn't do much except this. So let me do some math... Even a conservative estimate yields about 500 hours. But this is my first real wad, and my first experience with "code" so I guess it took a while... Tool(s) used : Wadauthor, WinTex, Photoshop, MSPaint (yes, I'm not ashamed), Sound Forge 5.0 Known Bugs/Issues (or, READ THIS BEFORE PLAYING!) : Okay, you can mess up some of the cinemas in a number of ways if you really want to and know what you're doing, but I don't really care. I will suggest that you don't press any keys or save while the player is stopped for a cinema. Don't consider me a bad designer if you _can_ screw things up intentially. I'm working _around_ ZDoom, not changing it. Slimetrails. I don't know how to get rid of them.I did go to GREAT pains to limit their numbers, and they should be all but unnoticable, with the exception of one piece of map... The automap has been "taken out," and I would suggest avoiding IDDT. The monster count is also meaningless, because of monsters spawned, used for cinemas and in scripted loops, etc. I've noticed some less-than-desirable behavior with spacing back to life after dying in a piece of a hub. I never bothered figuring out why or what happens, but I'll say this: don't restart from the first of a map - load from a save file. Resetting the hub's "status" (and loosing all of your keys) will screw things up. So if you spacebar back to life and notice you have only a pistol, please see your nearest F9 key. If you quit Zdoom and restart again, the volume for the mp3 playback will be set to full. This might be too high for you (especially with a certain boss:), so be sure and stop to turn it back down when needed. On the other hand, every effort has made (with the exception of effort) to make sure that once you do find a nice volume, all the songs will play at a nice level. Also, Mr. Heit has given word that this volume problem will be fixed soon. **Update: It looks like it's fixed. ** I would suggest you play without the hud or a cross- hair, and at a high resolution. (Not a bug, I know. But if you are at anything less than 480x360, you will encounter one problem (a texture with text written on it will be unreadable.)) Though all the messages using "print" have been adjusted to display properly even at 320x200. If you load a save file, all the blood decals turn black. This is a Zdoom problem; I mention it here because it kills an effect in one level, "The Reactor". (But don't worry - there's no reason to save in that level, so don't.) Will Not Run With... : Anything but Zdoom 1.23b33. You can run it with beta 28 with a slight error or two. And I assume it should work with any Zdooms released in the future. [<- Copyright / Permissions ->] Authors MAY NOT use the contents of this file as a base for modification or reuse. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD etc) WITH NO COMMERCIAL INTENT AND IN GOOD FAITH as long as you include this file intact. ======================================================= | | | | | THANKS FOR PLAYING! | | | | Any questions or comments regarding this file, | | "A Warm Place", or "Jehovah Gyra" can be directed | | to richou_rousai@hotmail.com. | | | | | =======================================================