=================================================================================================================== Advanced engine needed : A Boom-compatible source port that supports MBF. (Light levels are optimized for GL ports, but looks fine in software mode too.) Primary purpose : Single player =================================================================================================================== Title : A Taste for Blood Filename : atfb.wad Release date : October 2012 Author : Mattias Johansson, I go by the name "Waverider" on Doomworld. Email Address : waverider@bredband.net Other Files By Author : Map19: Venom, for "Plutonia Revisited". Also released a 3-map pack for Plutonia called "Micro Plutonia". Misc. Author Info : 33 year old Doomer. Description : Here's a 6-map episode for Doom 2. It's called "A Taste for Blood". These maps, ranging from small to large, hopefully combines good detail and atmosphere with, at times, strong difficulty. All maps are pistol-start-friendly and intended for. :) Additional Credits to : id software, Andrey Budko for GLBoom Plus, CodeImp for Doom Builder 2, Dennis Meuwissen for WhackED 2, Simon Judd for Slade 3, Microsoft for Paint ;) TeamTNT, the CC4 team and The Gothic Crew for textures. Also thanks to whoever made the other resources mentioned below. Special thanks to : "dew" - for testing, for recording demos and for giving good advice. "esselfortium" - for good advice and for lending out the Community Chest 4 textures. "Mechadon" - for testing, for recording demos, for helping out with adding sprites and for answering all of my many questions. =================================================================================================================== * What is included * New levels : A pack of 6 new levels. Sounds : No Music : No Graphics : Textures and sprites from The Return. Textures from Gothic II/DM, Recolored Doom, Malice TC, Quake (q1tex), Plutonia, and from Paul Fleschute's own collection. Possibly from other sources too. I also made a few texture changes on my own to stock textures. I apologize for the large size of the resource wad, for many textures that aren't used, but I'm using basically the same resource wad for my upcoming megawad. Dehacked/BEX Patch : Yes, included Demos : No Other : None * Play Information * Game : DOOM2 Map # : Map01-06 Single Player : Yes, designed for Cooperative 2-4 Player : Yes, some maps supports co-op. Those maps are Map01, 03, and 04. While 05 and 06 do have all player starts, they have no added monsters, ammo or health. Deathmatch 2-4 Player : Yes, some maps do. Those are: Map01, 02, and 03. I'm not good at adding quality DM-play to my maps though, and it will show. :) Difficulty Settings : Yes, all skill levels except "Nightmare" are supported. The skill levels should hopefully suit all players. May not run with : Any port that doesn't at least support Boom with MBF. * Construction * Base : New levels from scratch Build Time : A long time, I used bits and pieces from different projects of mine for this. Editor(s) used : Doom Builder 2, WhackED 2, Slade 3 and Paint. Known Bugs : Texture misalignment bugs here and there. Possibly other bugs as well. * The Story So Far * The Commander General speaks to you: - The Earth is once again under attack from terrible demons from Hell. And this time, they seem to have brought a curse with them, that causes infected humans to not only become the zombies we're used to see, but to develop an insatiable hunger for blood. Once bitten, humans die and become monsters without empathy and without soul. Once this state has occured, only death can save these humans from their evil desire... The EEF (Earth Evacuation Facilites) (tm) is doing their part of course, but there's no way that they can get to enough people in time. - So you see, Marine, this is no easy task we all have ahead of us. - Many squad teams are being sent out to different places to try and defeat hellspawn as well as any of these former humans that's now inflicted by this curse. Your mission is to clear out a few spots yourself. Three tech-bases and a few city areas need your immidiate attention, soldier! There's no time to waste, so go out there and kill as many as possible of these hellspawn that's responsible for the curse, but also kill as many of the human monsters as you can, for there really is no way to save them. And we need to clear out the bloodcursed as soon as possible, they constantly infect new innocent people, we better act fast if there are to be any humans left to save. - So grab your trusty pistol and get ready for action! * Copyright / Permissions * Authors may NOT use the levels as a base for modification or reuse UNLESS written permission has been obtained from the author. You MAY distribute the wad, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. This file may not be used for any commercial purposes without the author's agreement. * Where to get this WAD (atfb) * ftp://archives.3dgamers.com/pub/idgames/ and mirrors and or www.doomworld.com * Credits Part * Community Chest 4 Resource Wad Compiled by Esselfortium Includes textures by: NiGHTMARE Espi Eriance Fredrik Johansson Janitor DaGGeR Ola Bjorling Vader XDelusion Esselfortium RottKing Nuxius Afterglow AgentSpork RottKing Enjay Huy Pham SargeBaldy Tormentor667 The GothicDM Team The Requiem Team The Eternal Doom Team id Software Raven Software Rogue Entertainment * DISCLAIMER * This PWAD contains select texture(s) and flat(s) that can originally be found in the Return. Credit and thanks go out to the artist(s) of said flat(s) and texture(s). The ORIGINAL RETRES.ZIP can be found at CDROM.COM and www.teamtnt.com. * DISCLAIMER * This PWAD contains select texture(s) and flat(s) that can originally be found in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each said PKZIP archive contains thirty-two professional quality levels and music. http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÄú.þ**þ.úÄÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ You MAY distribute GothicTX.ZIP, a graphical resource for DOOM(2) editing, provided you include this file (GothicTX.TXT) and any others the are contained within the original PKZIP archive (Desc.SDI and File_ID.DIZ) with absolutely no modifications. You may the complete GothicTX.ZIP in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Thank you. If you have any questions or comments do not hesitate to e-mail us. * Where to get this WAD * Misc. Elite WWW Pages CDROM.COM Many others...