============================================================================= --==READ THIS!!!==-- NOTE: YOU NEED BOOM TO PLAY THIS ADDON, SINCE CERTAIN AREAS IN THIS MAP WILL CAUSE HOMs & VISPLANE OVERFLOWS WITH THE NORMAL DOOM2.EXE ALSO, YOU ABSOLUTELY NEED BOOM BECAUSE I HAVE IMPLEMENTED A FEW SPECIAL EFFECTS THAT ONLY BOOM HAS... (In theory, any boom-compatible port should do, like MBF, etc. I, however, HIGHLY recommend using BOOM.) SO DON'T COME COMPLAINING THAT IT DOESN'T WORK IF YOU PLAY IT WITH ANYTHING ELSE BUT BOOM. ============================================================================= Title : Ash to Ash Filenames : ash2ash.wad, ash2ash.txt, ash2ash.bat Author : Virgil the Doom Poet Description : A Final DOOM type level. Should pose a very decent challenge on UV. Story: : You are in an abandoned base floating somewhere in Hell's sky. Luckily, your suit protects you from radioactive materials so that you can wade through toxic waste without sustaining damage. Go kill all the monsters and get the hell outta the creepy place. Oh, and make sure to look around at the architecture and layout in between the slaughter fests =). Additional Credits to : DOOM, DOOM2, ID Software, Jason Hoffoss for DMapEdit, makers of NWT, and Bill Neisus for dmgraph. Also, Final DOOM for those half decent textures :). ============================================================================= * Play Information * Engine : Team TNT's BOOM Engine for DOOM2 and the DOOM2 wad Episode and level # : MAP01 Single Player : Yes!! Cooperative 2-4 Player : No, but the starts are there. Deathmatch 2-4 Player : Yes. Skill 5 old deathmatch with the -nomonsters parameter. (Have fun blasting your friends into the water pools and slime pits =).) Difficulty Settings : Yes. Save at least every time after you get a key to avoid frustration. Don't save TOO often, though. New Music : Yes. An enhanced E1M5 from doom. New Sounds : No. New Graphics : Yes. Cut and pasted stuff from Final Doom's "Plutonia" and modified a doom2 metal texture... Oh, and also a sky from doom's fourth episode ("Thy Flesh Consumed") and some new flats. Demos Replaced : The first one. I recorded it. Loading Procedure : Unzip the zip file (ash2ash.zip) into a directory that has the BOOM engine and the DOOM2 wad file (doom2.wad) Then run the batch file (ash2ash.bat). Or, add the wad file on yourself when starting up BOOM. * Construction * Base : New level from scratch Editor(s) used : DMapEdit, NWT for music changes, Dmgraph for graphics, and BSP for nodebuild, since DMapEdit couldn't handle this one. *comment* ==> DMapEdit is awesome Known Bugs : None. This has been THOROUGHLY playtested. If you find any, let me know. ============================================================================= * Copyright / Permissions * Authors MAY NOT use these levels as a base to build additional levels or make profit with them. Don't even ask, either. If you want to make a level, make it yourself, since all doomers hunger for originality in PWADs. You can, however, use the textures, flats, and music, as long as you don't overdo it and as long as you do not modify anything in this zip file. Anything else you CANNOT use. You MAY distribute this WAD (and please, PLEEZE (!) do), provided you include these files, with no modifications. You may distribute these files in any electronic format (BBS, Diskette, CD, etc) as long as you include these files intact without any modifications. ============================================================================= ========================================================================== = * My website is at: * = = = =http://www.geocities.com/jomgobar2 (has frames) = = = =OR AT: = = = =http://www.geocities.com/Virgil_32_0 (gives you a choice of frames or = = non-frames) = = = ========================================================================== = = =send comments (and abuse :)) to me at: = =Virgil_32@hotmail.com = = = ==========================================================================