=========================================================================== Archive Maintainer : This file replaces action2.zip and fixes bugs created in the newer versions of ZDoom. Update to : Action Doom 2: Urban Brawl =========================================================================== Date Completed : 8/22/08 Date Revised : 12/13/14 Title : Urban Brawl: Action DooM 2 Filename : action2.wad Other Works : Action Doom Author : "Scuba" Stephen Browning Email Address : urbanbrawl@gmail.com Description : Urban Brawl is the prequel to Scuba Steve's: Action Doom, telling your character's history before those events. Urban Brawl embodies a comic book look and feel with cell shaded graphics and story sequences. All of this is fused with a gameplay that is reminicent of an old beat-em up game. Story : Ten years before the events of the Uac Site 4 disaster, you are a former law enforcement officer, laid off, drunk, miserable, and raising your daughter alone. When contract killers kidnap your daughter, it's time for action. =============================================================== * Play Information * Game : Zdoom version 2.7.1 Levels : 9 New levels Single Player : Yes Cooperative 2-4 Player : No (Bonus Zombie map, 4 player co-op) Deathmatch 2-4 Player : No Difficulty Settings : Yes New Sounds : Yes New Graphics : Yes New Music: : Yes =============================================================== * Installation * If you downloaded Urban Brawl, unzip action2.zip into a folder and run the brawl.exe to play. If you would like to run Urban Brawl as a Doom 2 wad (save HD space) download ZDoom from http://www.zdoom.org and unzip it into your Doom 2 directoy. Drag the action2.zip file onto your zdoom.exe to play. If you purchased Urban Brawl, simply install the game to a directory and run the Brawl.exe To play your bonus material, run the bonus.bat file included in the directory, or drag the bonus.zip file onto the Brawl.exe =============================================================== * Credits * Action Team ------------------- - Isle : Isle took over when Cyb left, completing the remaining half of the game. I could not have finished without him. - Cyb : He is responsible for a lot of the ACS scripting. Thank you Mike! - Manc : Provided voice work and his tireless efforts in the Doom community for web hosting are more appreciated than he could ever know. Thank you Mike! - Ralphis : Wrote all the original music - Darknation : Wrote most of the dialogue and cutscenes Additional Credits ------------------- - Ubik : Bonus song (Purchased copy only) - Nash : Nashgore(tm) Blood Decorate effect - Little White Mouse : Hellhound shockwave - Xaser : Ejecting bullet casing effect - id Software : Creating Doom - Randy Heit : Creating the ZDooM engine - Graf Zahl : GZDoom compatibility and decorate repair - Beta Testers : Belial RottKing Ravage Tom_D Enjay =============================================================== * Construction * Base : From Scratch, using several modified resources from the original Action Doom. Editor(s) used : Wintex, Doom Builder, Paint Shop Pro 6, Photoshop 7, WadAuthor, XWE and Pencil/Ink/Paper Build time : July '04 - July '08 : 4 years Fixes : None Known Bugs : In Map 01 you can get stuck climbing the fire escape ladder, you'll have to clipcheat to get out. This is a result of Doom's buggy movement code and cannot be fixed. To avoid clipping errors, walk straight up the stairs on their right side. It is possible to not be able to pick up candy and pop that vending machines drop. To avoid this, stand back as far away as possible from the machine and break it . There are numerous rendering errors due to the extensive use of portals and 3d mid textures. There may be HOMs and slimetrails in a number of places. I've tried to minimize them so they are not egregious... but you may see them from time to time Version 2.7.1 Update : Fixed issues related to new ZDoom version. =============================================================== * Copyright / Permissions * Authors MAY use the maps in this wad as a base for additional maps. Provided with this file is a changelog that tells all objects changed so you know what is used. Please, credit me where due if you do use it as a base. Authors MAY use graphical resources in this wad provided you give me credit in your text file. Authors MAY NOT use music and voices from this wad. You MAY distrubute the main file, action2.wad, in any format (CD ROM, BBS, whatever) provided that you include all files included in your distribution and it is not sold or traded for anything. You MAY NOT distribute or reproduce the bonus material, bonus.wad, cover art and manual (where applicable). Where to Get this wad: http://action.mancubus.net http://www.doomworld.com/idgames =========================== Questions, comments, complaints... urbanbrawl@gmail.com ===========================