=========================================================================== Archive Maintainer : Please replace old version with this Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : Abyssal Speedmapping Sessions: Session 5 Filename : abysped5.wad Release date : 05/12/2014 Authors : Obsidian Gifty Osiris Kalev Mugsy Alfonzo Tarnsman Jimmy An_mutt MTrop Phobus 40oz General Rainbow Bacon Email Address : themordicant@gmail.com(Obsidian's email address) Misc. Author Info : The Abyssal Speedmapping Sessions are held by Obsidian and are open for pretty much anyone to participate in. PM Obsidian on Doomworld, ZDoom forums or the Abyss if you're interested. Description : 12 maps made during the fourth Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from: - Mineshaft - Foundry - "Killer Colours" - the theme of Alien Vendetta MAP31 Alfonzo used the Alfonzo Treatment and about 15 more minutes. Credits to : Id Software for Doom II CodeImp of Doom Builder 2 SirJuddington for SLADE3 Exl for WhackEd4 Additional Credits to : Gifty, Osiris Kalev, Mugsy, Alfonzo, Tarnsman, Phobus, An_mutt, Jimmy, Matt Tropiano and 40oz for showing up Jimmy for getting up at 5am to make the session again General Rainbow Bacon for making a map despite not being on the Skype session Walter Confalonieri for making a map despite not being on the Skype session and not adhering to any of the themes =========================================================================== * Maplist * MAP01: Looks More Like a Cave Author: Mugsy Music: "Alienz" by Lee Jackson Format: Vanilla compatible Theme: Mineshaft MAP02: The Tale of Sir Mineshaft Author: Osiris Kalev Music: ? Format: Vanilla compatible Theme: Mineshaft MAP03: Broundry Author: Phobus Music: MIDI of "Donkey Kong Country 3 Factory Music" Format: Vanilla compatible Theme: Foundry MAP04: Some Kinda Foundry or Whatever I Dunno Author: Matt Tropiano Music: MIDI of "Solar Man" from Mega Man 10 Format: Boom compatible Theme: Foundry MAP05: A Mine is a Terrible Thing to Waste Author: Gifty Music: Unreleased Doom track 12 Format: Boom compatible Theme: Mineshaft MAP06: Meinshaft Author: Jimmy Music: "Minerals" by Jimmy(another 10-minute wonder!) Format: Boom compatible Theme: Mineshaft MAP07: UAC Ultra 2 Sneak Peek Author: 40oz Music: ? Format: Vanilla compatible Theme: Mineshaft MAP08: Tarnsman's Pretty Little Cage Author: Obsidian Music: "Ocean Twilight" by Jimmy Format: Vanilla compatible Theme: Killer Colours MAP09: Smelt You Later Author: Alfonzo Music: "Funkenstyne" by Mark Klem Format: Boom compatible Theme: Foundry MAP10: Alfonzo Conquers the Archbishop of Nepal Author: Tarnsman Music: MIDI of "Hectic" from Gubble Format: Boom compatible Theme: Foundry, Mineshaft and Killer Colours :P MAP11: First I was Lost, but now I am Foundry Author: An_mutt Music: "Shadows of the Dead" by Mark Klem Format: Vanilla compatible Theme: Foundry MAP12: Shaft 427 Author: General Rainbow Bacon Music: None Format: Boom compatible Theme: Mineshaft =========================================================================== * What is included * New levels : 12 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : MAPINFO * Play Information * Game : Doom 2 Map # : MAP01 - MAP12 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : No * Construction * Base : New from scratch Build Time : 2 hours per map(3 and a quarter for Alfonzo, 1 for Gifty) Editor(s) used : Doom Builder, SLADE3, WhackEd4 Known Bugs : MAP12 uses ghost monsters, so make sure you use a port that enables them May Not Run With : Vanilla Doom Tested With : PrBoom, ZDoom * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors