=========================================================================== Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : Abyssal Speedmapping Sessions: Session 4 Filename : abysped4.wad Release date : 04/07/2014 Authors : Obsidian Gifty Osiris Kalev Mugsy Fatal Xaser Alfonzo Jimmy An_mutt MTrop Phobus Paul Cresswell Walter Confalonieri Email Address : themordicant@gmail.com(Obsidian's email address) Misc. Author Info : The Abyssal Speedmapping Sessions are held by Obsidian and are open for pretty much anyone to participate in. PM Obsidian on Doomworld, ZDoom forums or the Abyss if you're interested. Description : A whopping 13 maps made during the fourth Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from: - Abbatoir - Downtown - Fortress ruins Alfonzo and Mugsy used the Alfonzo Treatment. And then Alfonzo took another 30 minutes. :/ Credits to : Id Software for Doom II CodeImp of Doom Builder 2 SirJuddington for SLADE3 Exl for WhackEd4 Additional Credits to : Gifty, Osiris Kalev, Fatal, Mugsy, Alfonzo, Xaser, Phobus, An_mutt, Jimmy and Matt Tropiano for showing up Phobus for bringing his brother Paul along Jimmy for getting up at 5am just to make the session(Dude! Rock on!) Walter Confalonieri for making a map despite not being on the Skype session =========================================================================== * Maplist * MAP01: Walter's Shores of Ham Author: Walter Confalonieri Music: MIDI of "One" by Metallica Format: Vanilla compatible Theme: Abbatoir MAP02: Backyard Brawl Author: Phobus Music: "Stomping Grounds" by Lexus Alyus Format: Vanilla compatible Theme: Downtown MAP03: GROGGR Author: Mugsy Music: "Famine" by Mugsy Format: Boom compatible Theme: Ruined fortress MAP04: The Tale of Sir Ruins of Fortresstopia Author: Osiris Kalev Music: "Into Sandy's City" from Doom II Format: Boom compatible Theme: Ruined fortress MAP05: A-Bad-toir Author: Matt Tropiano Music: "Bleeding Grounds" by Jimmy Format: Boom compatible Theme: Abbatoir MAP06: Blood Ball Author: Fatal Music: "The Incredible Machine 2" Format: Boom compatible Theme: Abbatoir MAP07: Cul-de-sac of Bastards(thanks for the name Jimmy!) Author: Obsidian Music: "Dreadful Descent" by Jimmy Format: Vanilla compatible Theme: Downtown MAP08: Fortress of Fistery Author: Jimmy Music: Original MIDI made in 10 minutes(at 5 in the morning!) Format: Boom compatible Theme: Fortress behind waterfall MAP09: Abbatoir 5 Author: Gifty Music: Unreleased Doom track 17 Format: Vanilla compatible Theme: Abbatoir MAP10: Spatterdash Author: Alfonzo Music: Remix of two songs from Perfect Dark Format: Vanilla compatible Theme: Abbatoir MAP11: Selling Doomworld by the pound Author: An_mutt Music: "Trident" from Eternal Champions Format: Vanilla compatible Theme: Abbatoir MAP12: Matryoshka Citadel Author: Xaser Music: "Sharp" by Xaser Format: Limit removing Theme: Abbatoir...and downtown...and fortress ruins 0_o MAP13: Hell Awaits Author: Paul Cresswell Music: None Format: Vanilla compatible Theme: Abbatoir =========================================================================== * What is included * New levels : 13 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : MAPINFO * Play Information * Game : Doom 2 Map # : MAP01 - MAP13 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : No * Construction * Base : New from scratch Build Time : 2 hours per map(3 for Mugsy, 3 and a half for Alfonzo) Editor(s) used : Doom Builder, SLADE3, WhackEd4 Known Bugs : Maybe May Not Run With : Vanilla Doom Tested With : ZDoom * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors