=========================================================================== Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : Abyssal Speedmapping Sessions: Session 3 Filename : abysped3.wad Release date : 03/20/2014 Authors : Obsidian Xaser Alfonzo An_mutt Scifista42 Ribbiks Phobus Email Address : themordicant@gmail.com(Obsidian's email address) Misc. Author Info : The Abyssal Speedmapping Sessions are held by Obsidian and are open for pretty much anyone to participate in. PM Obsidian on Doomworld, ZDoom forums or the Abyss if you're interested. Description : 7 maps made during the third Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from: - Episode 4 - Fortress behind a waterfall - "Wormhole" style: 2 identical maps,one harder than the other Alfonzo, an_mutt and Obsidian used the Alfonzo Treatment. Credits to : Id Software for Doom II CodeImp of Doom Builder 2 SirJuddington for SLADE3 Exl for WhackEd4 Additional Credits to : Tarnsman, Mugsy, Alfonzo, Xaser, Phobus, An_mutt and Ribbiks for showing up Scifista42 for making a map despite not being on the Skype session Anti-credits to : Tarnsman for mapping for something completely different and distracting Alfonzo =========================================================================== * Maplist * MAP01: Poof Factory Author: Obsidian Music: "Ode to Joy" by Beethoven Format: Vanilla compatible Theme: Wormhole MAP02: Woodchip Woodchip Author: Phobus Music: "DKC2 Enchanted Forest" by King Meteor Format: Limit removing Theme: Wormhole MAP03: Half-Fortress Author: Alfonzo Music: "Let's Go" by Bjorn A. Lynne Format: Vanilla compatible Theme: Fortress behind waterfall MAP04: Precursor Consortium Author: Xaser Music: "Stoptime" by Yafkak Format: Limit removing Theme: Episode 4 MAP05: Evil Training Author: Scifista42 Music: "Wriggling Enmity" from Albert Odyssey 2 Format: Limit removing Theme: Episode 4 MAP06: Shitwolf Author: Ribbiks Music: "Flowing River" from Shining Force 3 Format: Boom compatible Theme: Fortress behind waterfall MAP07: I would walk 10000 Bricks Author: An_mutt Music: "Miniboss" from Secret of Evermore Format: Vanilla compatible Theme: Fortress behind waterfall =========================================================================== * What is included * New levels : 7 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : MAPINFO * Play Information * Game : Doom 2 Map # : MAP01 - MAP07 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : No * Construction * Base : New from scratch Build Time : 2 hours per map(3 for Alfonzo, an_mutt and Obsidian) Editor(s) used : Doom Builder, SLADE3, WhackEd4 Known Bugs : Maybe May Not Run With : Maps 2, 4, 5, 6 and 7 won't work in vanilla Doom. Tested With : ZDoom * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors