=========================================================================== Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : Abyssal Speedmapping Sessions: Session 2 Filename : abysped2.wad Release date : 01/27/2014 Authors : Obsidian Osiris Kalev Alfonzo Jimmy Tarnsman RocknRoll420 Phobus Email Address : themordicant@gmail.com(Obsidian's email address) Misc. Author Info : The Abyssal Speedmapping Sessions are held by Obsidian and are open for pretty much anyone to participate in. PM Obsidian on Doomworld, ZDoom forums or the Abyss if you're interested. Description : 7 maps made during the second Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from: - Textures from the Hell category - Textures from the Outdoors category - Textures from the Wood category There were a few cheaters. ;-) Some mappers also applied for an extra hour to finish their maps, dubbed the "Alfonzo Treatment". Alfonzo ended up using it, heh. Credits to : Id Software for Doom II CodeImp of Doom Builder 2 SirJuddington for SLADE3 Exl for WhackEd4 Additional Credits to : Osiris Kalev, Mugsy, Alfonzo, Jimmy, Tarnsman and RocknRoll420 for showing up Phobus for making a map despite not being on the Skype session(thanks dude) =========================================================================== * Maplist * MAP01: The Tale of Sir Outdoors Author: Osiris Kalev Music: "Sigma's Fortress: Stations 1 & 2" from Mega Man X2 Format: Boom compatible Theme: Outdoor textures MAP02: Verdant Cathedral Author: Obsidian Music: D_DDTBLU from Alien Vendetta Format: Vanilla compatible Theme: Outdoor textures MAP03: Woodchip Author: Phobus Music: "Kaon" from Half-Life 2 Format: Vanilla compatible Theme: Wood textures MAP04: Tits Author: RocknRoll420 Music: eddy.mid from www.winds.org Format: Limit removing Theme: Wood textures(with extras, grr) MAP05: Moth Monsterman, No! Author: Alfonzo Music: D_DPHBLU.MID from Jimmy's website Format: Vanilla compatible Theme: Hell textures(WITH EXTRAS!) MAP06: Alfonzo's Romerian Romp through the Caves of Jongoloth Author: Tarnsman Music: "Donna to the rescue" from Doom I Format: Vanilla compatible Theme: Hell textures MAP07: Firing John Romero into Tarnsman's ass Author: Jimmy Music: An original MIDI made in 15 minutes Format: Vanilla compatible Theme: Hell textures =========================================================================== * What is included * New levels : 7 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : MAPINFO * Play Information * Game : Doom 2 Map # : MAP01 - MAP07 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : No * Construction * Base : New from scratch Build Time : 2 hours per map(3 for Alfonzo) Editor(s) used : Doom Builder, SLADE3, WhackEd4 Known Bugs : Maybe May Not Run With : MAP01 is Boom compatible, MAP04 is limit-removing Tested With : ZDoom * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors