=========================================================================== Advanced engine needed : Limit removing or ZDoom Primary purpose : Single play =========================================================================== Title : Abyssal Speedmapping Sessions: Session 1 Filename : abysped1.wad Release date : 12/09/2013 Authors : Obsidian General Rainbow Bacon Osiris Kalev Gifty Email Address : themordicant@gmail.com(Obsidian's email address) Misc. Author Info : The Abyssal Speedmapping Sessions are held by Obsidian and are open for pretty much anyone to participate in. PM Obsidian on Doomworld, ZDoom forums or the Abyss if you're interested. Description : 4 maps made during the first Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from: - Lava fortress in a hellish canyon - Techbase heavily warped by Hell's influence - Food themed :P No-one chose food themed for some reason. Credits to : Id Software for Doom II CodeImp of Doom Builder 2 SirJuddington for SLADE3 Exl for WhackEd4 Additional Credits to : General Rainbow Bacon, Gifty and Osiris Kalev for showing up HazeBandicoot for almost showing up(I'll be more organized next time, I promise) =========================================================================== * Maplist * MAP01: The Tale of Sir Hellalot Author: Osiris Kalev Format: Limit Removing Theme: Lava fortress MAP02: BIGBRIK Author: Gifty Format: ZDoom(he used an MOD Module for his music) Theme: Warped techbase MAP03: Bloodrocuted Author: Obsidian Format: Vanilla compatible Theme: Warped techbase MAP04: Lavafort X Author: General Rainbow Bacon Format: Vanilla compatible Theme: Lava fortress =========================================================================== * What is included * New levels : 4 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : MAPINFO * Play Information * Game : Doom 2 Map # : MAP01 - MAP04 Single Player : Designed for Cooperative 2-4 Player : MAP01 has player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : No * Construction * Base : New from scratch Build Time : 2 hours per map Editor(s) used : Doom Builder, SLADE3, WhackEd4 Known Bugs : Possible May Not Run With : MAP01 requires a limit-removing port, MAP02 requires ZDoom Tested With : ZDoom, GZDoom * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors