=========================================================================== Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : Abyssal Speedmapping Sessions: Session 38 Filename : abyspe38.wad Release date : 09/02/2018 Authors : Obsidian - Project Lead Pinchy Jimmy Riderr3 Dragonfly Sparks Phobus NoisyVelvet FloatRand Worm318 TheMionicDonut Liberation A2Rob MTrop Macro11_1 NeedHealth Joe-Ilya Email Address : [redacted] (Obsidian's email address) Misc. Author Info : potatoe Description : Twenty-one maps made during the thirty-eighth Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Held in two sessions twelve hours apart, each mapper had the one mandatory theme of building their map around a particular powerup (not counting the Soulsphere and Megasphere), chosen at random from a list of ten. The second session had also had the limitation of using only Doom II monsters as a second theme, also taken at random from the list. Credits to : Id Software for Doom II CodeImp of Doom Builder 2 SirJuddington for SLADE3 Additional Credits to : All the people who attended Jimmy for holding the second session Fuzzball for the INTERPIC and D_READ_M The authors of the various texture packs used NuclearPotato and FloatRand for finding bugs Anti-credits to : Joe-Ilya for mapping before the theme was announced and then promptly shoehorning it in with little thought =========================================================================== * Maplist * MAP01: Puncher Author: Liberation Music: "Read Me!" from Doom II Themes: Revolving around a powerup (Berserk) Time Taken: 2 hours MAP02: Snus Manufacture Author: NeedHealth Music: "Another Day In Hell" by an unknown artist Themes: Revolving around a powerup (Berserk...belatedly) Time Taken: 1 hour MAP03: Flamin' Hot Cheeto Diarrhea Author: Sparks Music: MIDI of "Ring of Fire" by Johnny Cash Themes: Revolving around a powerup (Radiation suit) Time Taken: 2 hours MAP04: Brutality of Enslavement Author: NeedHealth Music: "Mad Tragedy" by an unknown artist Themes: Doom II monsters Time Taken: 2 hours MAP05: Broken Gamma Author: Worm318 Music: "Demons" by Michael Walthius Themes: Revolving around a powerup (Light amplification goggles) Time Taken: 2 hours MAP06: The Big and Tall Wedge Emporium Author: Pinchy Music: "First Time For Everything" by Crunchynut44 Themes: Revolving around a powerup (Computer area map) Time Taken: 2 hours MAP07: Lab Rat Author: Phobus Music: MIDI of "Power Trip" by Chimaira Themes: Revolving around a powerup (Computer area map) Time Taken: 2 hours MAP08: Return to the Return of The Return of Castle Wolfenstein Author: FloatRand Music: "Jazz Belmont" from Jack Jackrabbit 2: The Secret Files Themes: Doom II monsters, Revolving around a powerup (Partial invisibility) Time Taken: 2 hours MAP09: Malevolence Author: Phobus Music: MIDI of "I Hate Everything About You" by Three Days Grace Themes: Doom II monsters Time Taken: 2 hours MAP10: Brass Box Author: A2Rob Music: "24" by Stewboy Themes: Revolving around a powerup (Berserk) Time Taken: 2 hours MAP11: Mister Fister Author: Dragonfly Music: Music from MAP08 of Congestion 1024 Themes: Revolving around a powerup (Berserk) Time Taken: 2 hours MAP12: Shinedown Author: Macro11_1 Music: None Themes: Good grief, he tried to use all of the themes on the list! Time Taken: 2 hours MAP13: Unto Engine Winken Author: Obsidian Music: "Breach of Madness" by Mark Klem Themes: Revolving around a powerup (Light amplification goggles) Time Taken: 2 hours MAP14: It's Getting Hot In Here (So Keep On All Your Radsuits) Author: MTrop Music: "D_E1M1" from Heretic Themes: Revolving around a powerup (Radiation suit) Time Taken: 2 hours MAP15: Quarry 667 Author: Riderr3 Music: "Horizon" from TNT: Evilution Themes: Doom II monsters, revolving around a powerup (Light amplification goggles) Time Taken: 1 hour MAP16: Shitzpinkler Author: TheMionicDonut Music: "Dynamite Headdy" by an unknown artist Themes: Revolving around a powerup (Radiation suit) Time Taken: 2 hours MAP17: When Push comes to Shove Author: NoisyVelvet Music: "You've Got to Eat Your Vegetables!!" by Bobby Prince Themes: Revolving around a powerup (Invulnerability) Time Taken: 1 hour and 20 minutes MAP18: Doomguy Crashes a Gay Wedding Author: FloatRand Music: "Descent into Cerberon" from Quake 2 (sequenced by Jay Reichard) Themes: Revolving around a powerup (Invulnerability) Time Taken: 2 hours MAP19: The Monster Mash Author: Jimmy Music: "Archvile's Addendum" by Jimmy Themes: Doom II monsters, revolving around a powerup (Berserk) Time Taken: 2 hours MAP20: Tiger Head Pirouette Author: TheMionicDonut Music: MIDI of "Crystal Snail" from Mega Man X2 (arranged by Teck) Themes: Doom II monsters Time Taken: 2 hours MAP31: My Mom Still Polishes my Maps Author: Joe-Ilya Music: "My Mom Still Cleans My Room" by MXPX Themes: Revolving around a powerup (Computer area map...very belatedly) Time Taken: 2 hours =========================================================================== * What is included * New levels : 21 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : MAPINFO * Play Information * Game : Doom 2 Map # : MAP01-16, MAP31 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : None * Construction * Base : New from scratch Build Time : 2 hours per map (with the exception of a few) Editor(s) used : Doom Builder X, GZDoom Builder, SLADE3, WhackEd4 Known Bugs : -MAP06 has an unidentified bug in GZDoom -Monsters will spawn stuck in non-ZDoom ports on MAP19 and MAP20 May Not Run With : Vanilla Doom Tested With : PrBoom+, ZDoom, GZDoom * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors